Nedoo

Bosnia & Herzegovina
On FACEIT since 2016 418 matches tracked 97 matches in 30 days
ELO ▲ 231
2,731
30-day peak: 2,731
Rank NA ▲ 446 places
#731
Bosnia & Herzegovina #3 in Bosnia & Herzegovina
30 days · prev. #1,177 · best #731
Last updated:

How does Nedoo play?

Rating 0.96 (from 375 matches) K/R 0.70 ADR 78.6 from 418 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 16%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 386 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 27%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (329 matches).

2,500-2,749 ELO

Compared with 2,611 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so well below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 43%
Opening duels won 46%−6 pp · Ø 52% better than 10%

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 24%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 58%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (51%).

Headshot rate 59%+8 pp · Ø 51% better than 91%
AWP share of kills 4%−8 pp · Ø 12% better than 23%
K/D 0.94−0.10 · Ø 1.04 better than 14%
Pistol kills per match 2.8 from the last 386

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.8% of rounds and so slightly below the average (13.5%).

2K rounds 12.8%−0.7 pp · Ø 13.5% better than 29%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 34%
MVPs per match 2.2−0.2 · Ø 2.4 better than 31%
4Ks and aces 51x 4K, 6 aces in 329 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 67%
Utility damage per round 4.4+0.3 · Ø 4.1 better than 60%
Enemies flashed per round 0.300.00 · Ø 0.30 right on the average
Deaths per round 74%+3 pp · Ø 71% better than 16%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +5 pp, ELO +336
= Stayed the same
K/R at 0.70, Rating at 0.96, ADR at 79.0
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.64
JunJulAugSepOctNov

Best month: August 2026 with 0.72. Last 3 months: 0.70 (at the start 0.69). Slightly below the average (0.74).

Patterns

From the last 386 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −195 ELO
52 matches · 50% win rate
On Dust 2 −166 ELO
88 matches · 42% win rate
On Tuesdays −120 ELO, win rate 44%

Nedoo loses the most ELO on Ancient: −195 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Cache
  2. Most kills in a match: 52 · Dust 2
  3. Highest rating in a match: 2.59 · Mirage

Maps in detail

from the last 386 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage94
51% better than 44%
0.68 better than 19%
75.7 better than 22%
0.93 better than 14%
42% of 442 duels better than 6%
32% of 41 situations better than 29%
Dust 288
42% better than 15%
0.71 better than 34%
79.4 better than 40%
0.97 better than 24%
51% of 424 duels better than 46%
33% of 51 situations better than 36%
Anubis62
56% better than 58%
0.72 better than 36%
82.2 better than 54%
0.99 better than 29%
46% of 301 duels better than 18%
44% of 25 situations better than 66%
Ancient52
50% better than 38%
0.69 better than 22%
80.0 better than 40%
0.94 better than 17%
43% of 283 duels better than 10%
41% of 29 situations better than 56%
Nuke38
63% better than 73%
0.75 right on the average
82.8 better than 58%
1.06 better than 55%
47% of 178 duels better than 23%
21% of 14 situations better than 9%
Cache26
42% -
0.66 -
74.6 -
0.88-
42% of 151 duels -
21% of 14 situations -
Inferno21
43% better than 13%
0.74 better than 36%
82.0 better than 37%
1.00 better than 22%
46% of 107 duels better than 10%
33% of 9 situations better than 37%
Vertigo5
80% -
0.60 -
65.3 -
0.97-
53% of 17 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Nedoo plays

Across 418 matches Nedoo averages K/R 0.70 and ADR 78.6; the rating across the 375 rated matches is 0.96. Biggest strength: Headshot rate at 59%, better than 91% of level 10 · 2,500-2,749 ELO players. Most room to improve: Opening duels won at 46%, better than only 10% of level 10 · 2,500-2,749 ELO players. Averages 15.5 kills per match with 59% headshots. The strongest map is Nuke with a 63% win rate in 38 matches. In 121 of 386 matches the rating was 1.10 or higher (31%), in 167 it was below 0.90. In 329 matches with detailed stats: 51 4Ks and 6 aces. Best month by rating: August 2026 at 0.99. Nedoo loses the most ELO on Ancient (−195 ELO, win rate 50%). Things go best in match 4 of the day (+149 ELO, win rate 57%). Match no. 4 of the day goes best: 57% win rate, +149 ELO. Improved over the last three months: Win rate +5 pp, ELO +336. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.70, Rating at 0.96, ADR at 79.0. Last 30 days: 97 matches, win rate 56%, net ELO +87.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.