Near_666
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (80 matches).
Compared with 1,375 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Average25% of 1v2s won and so slightly above the average (22%).
Weapons and aim
Weakness0.91 K/D and so clearly below the average (1.01).
Impact
WeaknessExactly 3 kills in 2.7% of rounds and so well below the average (3.9%).
Utility and deaths
AverageDied in 70% of rounds and so clearly below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 8 averageSep to Nov 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: September 2026 with 0.67. Last 3 months: 0.65 (at the start 0.62). Clearly below the average (0.73).
Rating, 1.00 is an average match
Best month: September 2026 with 0.96. Last 3 months: 0.92 (at the start 0.90). Clearly below the average (1.01).
Damage per round (ADR)
Best month: October 2026 with 74.5. Last 3 months: 72.9 (at the start 68.8). Clearly below the average (80.0).
Share of headshot kills
Best month: October 2026 with 47%. Last 3 months: 46% (at the start 39%). Just below the average (47%).
Matches won (win rate)
Best month: August 2026 with 67%. Last 3 months: 50% (at the start 59%). Just below the average (51%).
Best month: August 2026 with 1,736. Last 3 months: 1,600 (at the start 1,736).
Rounds with first kill
Best month: September 2026 with 9%.
1v1 clutches won
Best month: September 2026 with 65%.
Patterns
From the last 103 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Near_666 loses the most ELO in match 1 of the day: +81 ELO, 44% win rate
Records and milestones
from recorded matches- Most kills in a match: 26 · Anubis
- Highest rating in a match: 1.85 · Ancient
- Longest win streak: 8 wins in a row · Mirage
Maps in detail
from the last 103 matchesCompared with players on the same level who have at least 15 matches on the map.
How Near_666 plays
Across 103 matches Near_666 averages K/R 0.63, ADR 70.6 and a rating of 0.91. Biggest strength: Deaths per round at just 70% (lower is better), better than 79% of level 8 players. Most room to improve: Damage per round (ADR) at 70.6, better than only 5% of level 8 players. Averages 13.8 kills per match with 42% headshots. The strongest map is Anubis with a 71% win rate in 21 matches. In 23 of 103 matches the rating was 1.10 or higher (22%), in 55 it was below 0.90. In 80 matches with detailed stats: 5 4Ks and 2 aces. Best month by rating: September 2026 at 0.96. Near_666 loses the most ELO in match 1 of the day (+81 ELO, win rate 44%). Things go best on Mirage (+76 ELO, win rate 53%). Improved over the last three months: ADR +4.1, Headshots +7 pp. Got weaker: Win rate −9 pp, ELO −136. Unchanged in recent months: K/R at 0.65, Rating at 0.92. Last 30 days: 13 matches, win rate 54%, net ELO +49.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.