NeSooooo

Turkey
146 matches tracked
Last updated:

How does NeSooooo play?

Rating 0.88 K/R 0.66 ADR 73.9 from 146 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 14%
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 146 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 6% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 38%
Player type
Goes in first and opens the round
More first kills per match than the level 5 average. Higher headshot rate than the level 5 average.
EntryHeadshots
better than most on level 5 about average weaker than most
Level 5

Compared with 700 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 81%
Opening duels won 46%−3 pp · Ø 49% better than 27%

Clutch

Weakness
Last one alive

24% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 24%−15 pp · Ø 39% better than 4%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 25%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (44%).

Headshot rate 55%+11 pp · Ø 44% better than 95%
AWP share of kills 6%−5 pp · Ø 11% better than 33%
K/D 0.85−0.12 · Ø 0.97 better than 12%
Pistol kills per match 2.3
Knife kills 10 in 146 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so slightly below the average (3.7%).

2K rounds 12.2%−0.5 pp · Ø 12.7% better than 38%
3K rounds 3.3%−0.4 pp · Ø 3.7% better than 35%
MVPs per match 2.0−0.1 · Ø 2.1 better than 40%
4Ks and aces 14x 4K, 0 aces in 146 matches

Utility and deaths

Average
Nades, flashes and deaths

0.58 enemies flashed per round and so well above the average (0.25).

Utility hit rate 38%+3 pp · Ø 35% better than 75%
Utility damage per round 5.5+1.4 · Ø 4.1 better than 82%
Enemies flashed per round 0.58+0.33 · Ø 0.25 better than 98%
Deaths per round 78%+5 pp · Ø 73% better than 9%

Progress

One value per month, dashed line is the level 5 average
Whether NeSooooo is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 146 matches, all from the last 3 months.

Kills per round (K/R)

0.67
AugSepOct

Patterns

From the last 146 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −99 ELO
29 matches · 31% win rate
On Anubis −27 ELO
29 matches · 41% win rate

NeSooooo loses the most ELO in match 1 of the day: −99 ELO, 31% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.62 · Vertigo
  2. Most kills in a match: 30 · Vertigo
  3. Longest win streak: 4 wins in a row · Cache

Maps in detail

from the last 146 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis29
41% better than 22%
0.64 better than 18%
73.6 better than 22%
0.85 better than 10%
43% of 184 duels better than 16%
14% of 14 situations better than 6%
Dust 226
42% better than 25%
0.63 better than 17%
71.9 better than 19%
0.83 better than 8%
43% of 146 duels better than 19%
31% of 13 situations better than 32%
Inferno24
63% better than 85%
0.71 better than 62%
77.0 better than 51%
0.96 right on the average
48% of 180 duels better than 47%
42% of 12 situations better than 62%
Vertigo19
42% -
0.79 -
84.8 -
1.03-
47% of 115 duels -
18% of 11 situations -
Mirage14
43% -
0.68 -
75.6 -
0.90-
52% of 75 duels -
36% of 11 situations -
Cache10
10% -
0.54 -
55.8 -
0.71-
36% of 39 duels -
14% of 7 situations -
Nuke8
38% -
0.71 -
76.1 -
0.93-
42% of 45 duels -
13% of 8 situations -
Ancient7
57% -
0.53 -
67.1 -
0.66-
31% of 45 duels -
33% of 3 situations -
Train7
29% -
0.59 -
70.3 -
0.74-
67% of 30 duels -
0% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How NeSooooo plays

Across 146 matches NeSooooo averages K/R 0.66, ADR 73.9 and a rating of 0.88. Biggest strength: Headshot rate at 55%, better than 95% of level 5 players. Most room to improve: Clutch 1v1 won at 24%, better than only 4% of level 5 players. Averages 15.1 kills per match with 55% headshots. The strongest map is Inferno with a 63% win rate in 24 matches. In 35 of 146 matches the rating was 1.10 or higher (24%), in 78 it was below 0.90. In 146 matches with detailed stats: 14 4Ks and 0 aces. NeSooooo loses the most ELO in match 1 of the day (−99 ELO, win rate 31%). Things go best on Inferno (+51 ELO, win rate 63%). Match no. 3 of the day goes best: 58% win rate, −36 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.