NeOpeek

RO
237 matches tracked
Last updated:

How does NeOpeek play?

Rating 1.03 (from 63 matches) K/R 0.71 ADR 76.3 from 237 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76% on level 6
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with at least a normal rating (0.90 and up). 62%
Rating spread from 63 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 22% very weak below 0.75 16%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 6 average.
Clutcher
better than most on level 6 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (178 matches).

Opening

Average
The first duels of the round
Rounds with first kill 8%−2 pp better than 21%
Opening duels won 50%0 pp level

Clutch

Strength
Last one alive
Clutch 1v1 won 38%−1 pp better than 52%
Clutch 1v2 won 29%+7 pp better than 90%
Clutch kills per match 2.4+0.7 better than 96%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 43%−2 pp better than 40%
AWP share of kills 9%−2 pp better than 50%
K/D 1.04+0.06 better than 78%
Pistol kills per match 2.5
Knife kills 10 in 237 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.7%−0.2 pp better than 44%
Rounds with 3K 3.7%−0.1 pp better than 48%
MVPs per match 2.1−0.1 better than 47%
4Ks and aces 24x 4K, 0 aces in 178 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 34%−1 pp better than 47%
Utility damage per round 4.2+0.1 better than 57%
Enemies flashed per round 0.42+0.16 better than 84%
Rounds with a death 68%−5 pp better than 94%

Progress

One value per month, dashed line is the Level 6 average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 43%, ELO at 1,247
▼ Got worse
K/R −0.11, ADR −9.8, Win rate −13 pp

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: June 2026 with 0.84. Last 3 months: 0.69 (at the start 0.80).

Patterns

From the last 237 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 2 of the day −166 ELO
36 matches · 42% wins
On Mirage −25 ELO
70 matches · 50% wins
Between 0:00 and 6:00 −32 ELO, win rate 35%
On Saturdays ±0 ELO, win rate 36%

NeOpeek loses the most ELO in match 2 of the day: −166 ELO, 42% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.98 · Mirage
  2. Most kills in a match: 43 · Dust 2
  3. Longest win streak: 10 wins in a row · Dust 2

Maps in detail

from the last 237 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage70
50% level
0.64 better than 16%
69.2 better than 9%
0.94 better than 33%
48% of 235 duels better than 41%
50% of 46 situations better than 82%
Dust 264
36% better than 11%
0.72 level
76.2 better than 35%
1.06 better than 74%
54% of 201 duels better than 74%
33% of 49 situations better than 39%
Anubis48
63% better than 87%
0.74 better than 59%
79.9 better than 52%
0.90-
57% of 169 duels better than 82%
42% of 38 situations better than 61%
Ancient27
52% better than 55%
0.77 better than 75%
81.0 better than 59%
1.23-
47% of 85 duels better than 36%
45% of 22 situations better than 72%
Inferno27
59% better than 74%
0.75 better than 74%
82.4 better than 70%
1.06-
46% of 96 duels better than 27%
40% of 15 situations better than 57%

Compared with players on the same level who have at least 15 matches on the map.

How NeOpeek plays

Across 237 matches NeOpeek averages K/R 0.71 and ADR 76.3; the rating across the 63 rated matches is 1.03. Biggest strength: Rounds with a death at 68%. That is better than 94% of players on level 6. Most room to improve: Rounds with first kill at 8%. That is better than only 21% of players on level 6. On average 15.6 kills per match, 43% of them headshots. The strongest map is Anubis with a 63% win rate in 48 matches. In 23 of 63 matches the rating was 1.10 or higher (37%), in 24 it was below 0.90. In 178 matches with detailed stats: 24 4Ks and 0 aces. Best month by rating: September 2026 at 1.03. NeOpeek loses the most ELO in match 2 of the day (−166 ELO, win rate 42%). Things go best on Ancient (+58 ELO, win rate 52%). Got weaker: K/R −0.11, ADR −9.8, Win rate −13 pp. Unchanged in recent months: Headshots at 43%, ELO at 1,247.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 6): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.