NeLix

France
On FACEIT since 2023 383 matches tracked 110 matches in 30 days
ELO ▼ 54
3,054
30-day peak: 3,161
Rank EU ▼ 3,407 places
#7,684
France #146 in France
30 days · prev. #4,277 · best #4,277
Last updated:

How does NeLix play?

Rating 1.00 K/R 0.70 ADR 76.2 from 383 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 23%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 383 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 18% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (284 matches).

3,000-3,499 ELO

Compared with 7,726 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so well below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 39%
Opening duels won 46%−6 pp · Ø 52% better than 7%

Clutch

Average
Last one alive

1.5 clutch kills per match and so clearly below the average (1.6).

Clutch 1v1 won 38%−2 pp · Ø 40% better than 43%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 45%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 40%

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so just below the average (1.05).

Headshot rate 52%−1 pp · Ø 53% better than 45%
AWP share of kills 3%−9 pp · Ø 12% better than 19%
K/D 1.01−0.04 · Ø 1.05 better than 26%
Pistol kills per match 2.4
Zeus kills2 in 383 matches
Knife kills 4 in 383 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so clearly below the average (4.2%).

2K rounds 12.8%−0.8 pp · Ø 13.6% better than 25%
3K rounds 3.6%−0.6 pp · Ø 4.2% better than 21%
MVPs per match 2.2−0.2 · Ø 2.4 better than 26%
4Ks and aces 33x 4K, 8 aces in 284 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (33%).

Utility hit rate 30%−3 pp · Ø 33% better than 23%
Utility damage per round 4.3+0.5 · Ø 3.8 better than 65%
Enemies flashed per round 0.37+0.05 · Ø 0.32 better than 66%
Deaths per round 69%−2 pp · Ø 71% better than 65%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +410
= Stayed the same
K/R at 0.70, Rating at 0.99, ADR at 76.0, Headshots at 52%
▼ Got worse
Win rate −5 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.70
JunJulAugSepOctNov

Best month: August 2026 with 0.73. Last 3 months: 0.70 (at the start 0.71). Clearly below the average (0.75).

Patterns

From the last 383 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −157 ELO
28 matches · 32% win rate
On Mirage −94 ELO
43 matches · 51% win rate
Between 0:00 and 6:00 −100 ELO, win rate 45%
On Tuesdays −272 ELO, win rate 47%

NeLix loses the most ELO on Ancient: −157 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Inferno
  2. Most kills in a match: 38 · Nuke
  3. Highest rating in a match: 2.20 · Dust 2
  4. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 383 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2131
59% better than 67%
0.70 better than 24%
74.5 better than 16%
1.02 better than 33%
44% of 558 duels better than 11%
41% of 73 situations better than 55%
Anubis57
54% better than 47%
0.72 better than 34%
81.1 better than 47%
1.00 better than 29%
48% of 287 duels better than 25%
34% of 35 situations better than 42%
Mirage43
51% better than 34%
0.66 better than 10%
72.4 better than 9%
0.94 better than 13%
43% of 221 duels better than 7%
24% of 25 situations better than 10%
Nuke43
51% better than 31%
0.69 better than 19%
75.8 better than 21%
0.95 better than 16%
50% of 228 duels better than 34%
48% of 25 situations better than 71%
Cache41
59% better than 46%
0.75 better than 35%
78.8 better than 24%
1.08 better than 40%
43% of 180 duels better than 6%
52% of 27 situations better than 79%
Inferno39
77% better than 91%
0.71 better than 19%
77.0 better than 12%
1.06 better than 28%
54% of 155 duels better than 35%
54% of 24 situations better than 76%
Ancient28
32% better than 2%
0.68 better than 15%
74.8 better than 14%
0.94 better than 14%
43% of 111 duels better than 8%
11% of 9 situations better than 3%

Compared with players on the same level who have at least 15 matches on the map.

How NeLix plays

Across 383 matches NeLix averages K/R 0.70, ADR 76.2 and a rating of 1.00. Most room to improve: Opening duels won at 46%, better than only 7% of level 10 · 3,000-3,499 ELO players. Averages 15.6 kills per match with 52% headshots. The strongest map is Inferno with a 77% win rate in 39 matches. In 138 of 383 matches the rating was 1.10 or higher (36%), in 144 it was below 0.90. In 284 matches with detailed stats: 33 4Ks and 8 aces. Best month by rating: August 2026 at 1.04. NeLix loses the most ELO on Ancient (−157 ELO, win rate 32%). Things go best on Dust 2 (+238 ELO, win rate 59%). Match no. 4 of the day goes best: 62% win rate, +129 ELO. Improved over the last three months: ELO +410. Got weaker: Win rate −5 pp. Unchanged in recent months: K/R at 0.70, Rating at 0.99, ADR at 76.0, Headshots at 52%. Last 30 days: 110 matches, win rate 48%, net ELO −111.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.