Nazmi01

Turkey
On FACEIT since 2019 352 matches tracked 79 matches in 30 days
ELO ▲ 189
2,839
30-day peak: 3,014
Rank EU ▼ 6,615 places
#16,387
Turkey #368 in Turkey
30 days · prev. #9,772 · best #6,996
Last updated:

How does Nazmi01 play?

Rating 1.08 K/R 0.79 ADR 84.6 from 352 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 352 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 24% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 16%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,750-2,999 ELO average.
Entry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (282 matches).

2,750-2,999 ELO

Compared with 12,076 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 82%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

19% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 44%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 31%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 37%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so clearly below the average (52%).

Headshot rate 48%−4 pp · Ø 52% better than 29%
AWP share of kills 16%+4 pp · Ø 12% better than 74%
K/D 1.06+0.02 · Ø 1.04 better than 47%
Pistol kills per match 3.0
Knife kills 8 in 352 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.7% of rounds and so well above the average (4.2%).

2K rounds 13.7%+0.2 pp · Ø 13.5% better than 48%
3K rounds 5.7%+1.5 pp · Ø 4.2% better than 91%
MVPs per match 2.5+0.1 · Ø 2.4 better than 61%
4Ks and aces 59x 4K, 6 aces in 282 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.12 enemies flashed per round and so well below the average (0.31).

Utility hit rate 37%+3 pp · Ø 34% better than 71%
Utility damage per round 2.4−1.6 · Ø 4.0 better than 9%
Enemies flashed per round 0.12−0.19 · Ø 0.31 better than 4%
Deaths per round 75%+4 pp · Ø 71% better than 8%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +354
= Stayed the same
K/R at 0.79, Rating at 1.08, ADR at 84.1, Win rate at 54%
▼ Got worse
Headshots −3 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.89
JunJulAugSepOctNov

Best month: November 2026 with 0.89. Last 3 months unchanged at 0.79. Clearly above the average (0.74).

Patterns

From the last 352 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −258 ELO
95 matches · 52% win rate
On Ancient −193 ELO
39 matches · 44% win rate
Between 6:00 and 12:00 −74 ELO, win rate 41%
On Saturdays −115 ELO, win rate 43%

Nazmi01 loses the most ELO on Mirage: −258 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Recorded match no. 250 · Inferno
  3. Most kills in a match: 37 · Dust 2
  4. Highest rating in a match: 2.57 · Mirage

Maps in detail

from the last 352 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage95
52% better than 43%
0.78 better than 62%
82.2 better than 52%
1.07 better than 56%
50% of 449 duels better than 37%
46% of 52 situations better than 73%
Dust 294
55% better than 55%
0.83 better than 81%
89.2 better than 82%
1.13 better than 71%
56% of 558 duels better than 71%
35% of 37 situations better than 40%
Anubis64
56% better than 57%
0.77 better than 59%
82.7 better than 56%
1.05 better than 48%
51% of 342 duels better than 43%
28% of 40 situations better than 23%
Ancient39
44% better than 19%
0.83 better than 81%
89.0 better than 79%
1.11 better than 68%
49% of 188 duels better than 32%
36% of 25 situations better than 43%
Inferno33
64% better than 69%
0.80 better than 57%
85.8 better than 54%
1.11 better than 46%
52% of 185 duels better than 31%
38% of 13 situations better than 44%
Nuke16
56% right on the average
0.78 better than 53%
80.4 better than 38%
1.01 better than 28%
49% of 69 duels better than 27%
29% of 7 situations better than 24%
Cache11
36% -
0.57 -
64.9 -
0.81-
54% of 54 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Nazmi01 plays

Across 352 matches Nazmi01 averages K/R 0.79, ADR 84.6 and a rating of 1.08. Biggest strength: 3K rounds at 5.7%, better than 91% of level 10 · 2,750-2,999 ELO players. Most room to improve: Deaths per round at 75%, better than only 8% of level 10 · 2,750-2,999 ELO players. Averages 17.1 kills per match with 48% headshots. The strongest map is Inferno with a 64% win rate in 33 matches. In 168 of 352 matches the rating was 1.10 or higher (48%), in 107 it was below 0.90. In 282 matches with detailed stats: 59 4Ks and 6 aces. Best month by rating: November 2026 at 1.19. Nazmi01 loses the most ELO on Mirage (−258 ELO, win rate 52%). Things go best on Dust 2 (+186 ELO, win rate 55%). Match no. 4 of the day goes best: 60% win rate, −35 ELO. Improved over the last three months: ELO +354. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.79, Rating at 1.08, ADR at 84.1, Win rate at 54%. Last 30 days: 79 matches, win rate 56%, net ELO +187.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.