Nazar_Casual
Compared with 635 players in this group, each player over up to their last 100 matches.
Opening
Average46% of opening duels won and so clearly below the average (49%).
Clutch
Strength2.1 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average39% headshots and so clearly below the average (43%).
Impact
AverageExactly 3 kills in 3.3% of rounds and so slightly below the average (3.6%).
Utility and deaths
Average28% of nades dealing damage or blinding and so well below the average (34%).
Progress
One value per month, dashed line is the level 4 averageSep to Oct 2026 compared with Aug 2026.
Kills per round (K/R)
Best month: August 2026 with 0.74. Last 3 months: 0.67 (at the start 0.74). Slightly below the average (0.70).
Rating, 1.00 is an average match
Best month: August 2026 with 1.02. Last 3 months: 0.93 (at the start 1.02). Slightly below the average (0.97).
Damage per round (ADR)
Best month: August 2026 with 79.2. Last 3 months: 74.4 (at the start 79.2). Slightly below the average (77.2).
Share of headshot kills
Best month: August 2026 with 40%. Last 3 months: 39% (at the start 40%). Clearly below the average (43%).
Matches won (win rate)
Best month: September 2026 with 48%. Last 3 months: 47% (at the start 45%). Clearly below the average (50%).
Best month: September 2026 with 1,064. Last 3 months: 1,023 (at the start 996).
Rounds with first kill
Best month: August 2026 with 10%. Last 3 months: 8% (at the start 10%). Well below the average (10%).
1v1 clutches won
Best month: August 2026 with 48%. Last 3 months: 37% (at the start 48%). Just below the average (38%).
Patterns
From the last 72 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Longest win streak: 4 wins in a row · Dust 2
- Highest rating in a match: 2.05 · Cache
- Most kills in a match: 31 · Ancient
Maps in detail
from the last 72 matchesCompared with players on the same level who have at least 15 matches on the map.
How Nazar_Casual plays
Across 72 matches Nazar_Casual averages K/R 0.70, ADR 76.4 and a rating of 0.97. Most room to improve: Utility hit rate at 28%, better than only 16% of level 4 players. Averages 15.6 kills per match with 39% headshots. The strongest map is Dust 2 with a 69% win rate in 13 matches. In 23 of 72 matches the rating was 1.10 or higher (32%), in 30 it was below 0.90. In 72 matches with detailed stats: 11 4Ks and 1 ace. Best month by rating: August 2026 at 1.02. Things go best from match 5 of the day (+19 ELO, win rate 56%). From match no. 5 of the day on, things go best: 56% win rate, +19 ELO. Got weaker: K/R −0.07, Rating −0.09, ADR −4.8, First kills −2 pp, Clutch 1v1 −11 pp. Unchanged in recent months: Headshots at 39%, Win rate at 47%, ELO at 1,023. Last 30 days: 2 matches, win rate 100%, net ELO +33.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.