Natuzz

Argentina
On FACEIT since 2022 257 matches tracked 83 matches in 30 days
ELO ▲ 8
2,091
30-day peak: 2,131
Rank SA ▲ 788 places
#5,177
Argentina #1,641 in Argentina
30 days · prev. #5,965 · best #4,760
Last updated:
Next update possible in 1h 26m

How does Natuzz play?

Rating 1.03 (from 218 matches) K/R 0.73 ADR 76.8 from 257 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 218 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 22% normal 0.90 to 1.09 21% weak 0.75 to 0.89 17% very weak below 0.75 21%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (185 matches).

2,001-2,249 ELO

Compared with 2,258 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 61%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 22%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.02 K/D and so just below the average (1.03).

Headshot rate 49%−1 pp · Ø 50% better than 49%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.02−0.01 · Ø 1.03 better than 45%
Pistol kills per match 2.7
Zeus kills1 in 257 matches
Knife kills 2 in 257 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.9% of rounds and so slightly above the average (13.4%).

2K rounds 13.9%+0.5 pp · Ø 13.4% better than 61%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.4+0.1 · Ø 2.3 better than 60%
4Ks and aces 35x 4K, 3 aces in 185 matches

Utility and deaths

Average
Nades, flashes and deaths

3.3 utility damage per round and so well below the average (4.3).

Utility hit rate 33%−2 pp · Ø 35% better than 35%
Utility damage per round 3.3−1.0 · Ø 4.3 better than 27%
Enemies flashed per round 0.29+0.01 · Ø 0.28 better than 54%
Deaths per round 71%−1 pp · Ø 72% better than 58%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.09, Rating +0.12, ADR +8.5, Win rate +6 pp, ELO +392
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOctNov

Best month: August 2026 with 0.78. Last 3 months: 0.75 (at the start 0.66). Just above the average (0.74).

Patterns

From the last 257 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −31 ELO
42 matches · 50% win rate
On Dust 2 −11 ELO
65 matches · 51% win rate
Between 18:00 and 24:00 +76 ELO, win rate 43%
On Wednesdays −17 ELO, win rate 41%

Natuzz loses the most ELO on Anubis: −31 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Reached level 10 · Mirage
  3. Longest win streak: 8 wins in a row · Ancient
  4. Most kills in a match: 44 · Nuke
  5. Highest rating in a match: 2.07 · Anubis

Maps in detail

from the last 257 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 265
51% better than 46%
0.72 better than 39%
75.1 better than 22%
1.00 better than 38%
49% of 219 duels better than 38%
38% of 26 situations right on the average
Mirage44
48% better than 36%
0.72 better than 40%
76.5 better than 28%
1.05 better than 57%
54% of 172 duels better than 66%
44% of 27 situations better than 69%
Anubis42
50% better than 42%
0.73 better than 45%
79.8 better than 42%
1.06 better than 59%
47% of 192 duels better than 24%
45% of 20 situations better than 70%
Ancient38
58% better than 72%
0.79 better than 74%
79.6 better than 40%
1.11 better than 76%
51% of 145 duels better than 47%
40% of 15 situations better than 57%
Nuke30
60% better than 68%
0.76 better than 53%
80.9 better than 46%
1.03 better than 41%
58% of 113 duels better than 76%
28% of 18 situations better than 23%
Inferno19
37% better than 9%
0.65 better than 15%
71.4 better than 11%
0.95 better than 23%
50% of 60 duels better than 39%
22% of 9 situations better than 17%
Cache11
45% -
0.76 -
75.9 -
1.09-
43% of 40 duels -
33% of 9 situations -
Overpass4
25% -
0.61 -
68.7 -
0.59-
44% of 9 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Natuzz plays

Across 257 matches Natuzz averages K/R 0.73 and ADR 76.8; the rating across the 218 rated matches is 1.03. Averages 16.5 kills per match with 49% headshots. The strongest map is Nuke with a 60% win rate in 30 matches. In 91 of 218 matches the rating was 1.10 or higher (42%), in 81 it was below 0.90. In 185 matches with detailed stats: 35 4Ks and 3 aces. Best month by rating: September 2026 at 1.11. Natuzz loses the most ELO on Anubis (−31 ELO, win rate 50%). Things go best on Nuke (+110 ELO, win rate 60%). Match no. 3 of the day goes best: 63% win rate, −7 ELO. Improved over the last three months: K/R +0.09, Rating +0.12, ADR +8.5, Win rate +6 pp, ELO +392. Got weaker: Headshots −2 pp. Last 30 days: 83 matches, win rate 54%, net ELO +5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.