NatashaaTG

Australia
On FACEIT since 2016 371 matches tracked 76 matches in 30 days
ELO ▼ 129
2,586
30-day peak: 2,887
Rank OCE ▼ 98 places
#212
Australia #121 in Australia
30 days · prev. #114 · best #103
Last updated:

How does NatashaaTG play?

Rating 1.09 (from 268 matches) K/R 0.80 ADR 85.4 from 371 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 268 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 19%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (226 matches).

2,500-2,749 ELO

Compared with 2,617 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 43%
Opening duels won 51%−1 pp · Ø 52% better than 42%

Clutch

Strength
Last one alive

47% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 88%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 82%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 38%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so slightly above the average (1.05).

Headshot rate 52%+1 pp · Ø 51% better than 58%
AWP share of kills 8%−4 pp · Ø 12% better than 45%
K/D 1.11+0.06 · Ø 1.05 better than 67%
Pistol kills per match 3.1 from the last 268
Knife kills 5 in 268 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (4.2%).

2K rounds 14.1%+0.5 pp · Ø 13.6% better than 60%
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 72%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 47x 4K, 7 aces in 226 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (34%).

Utility hit rate 30%−4 pp · Ø 34% better than 19%
Utility damage per round 4.10.0 · Ø 4.1 right on the average
Enemies flashed per round 0.34+0.04 · Ø 0.30 better than 63%
Deaths per round 72%+1 pp · Ø 71% better than 38%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +15 pp, ELO +64
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.05, ADR −7.3, Win rate −7 pp

Sep to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.92
AprMayJunJulAugSepOctNov

Best month: November 2026 with 0.92. Last 3 months: 0.79 (at the start 0.84). Slightly above the average (0.75).

Patterns

From the last 268 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −67 ELO
22 matches · 50% win rate
In match 4 of the day −45 ELO
34 matches · 35% win rate
On Sundays −56 ELO, win rate 41%

NatashaaTG loses the most ELO on Inferno: −67 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.58 · Dust 2
  2. Most kills in a match: 37 · Mirage
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 268 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage78
51% better than 44%
0.82 better than 79%
86.7 better than 75%
1.13 better than 75%
53% of 358 duels better than 58%
44% of 39 situations better than 68%
Dust 251
51% better than 45%
0.83 better than 82%
87.5 better than 76%
1.17 better than 82%
55% of 239 duels better than 68%
41% of 29 situations better than 61%
Anubis36
36% better than 7%
0.73 better than 40%
81.7 better than 50%
0.99 better than 30%
52% of 151 duels right on the average
52% of 21 situations better than 83%
Cache33
70% -
0.80 -
83.8 -
1.12-
53% of 116 duels -
27% of 22 situations -
Ancient24
38% better than 7%
0.68 better than 17%
73.7 better than 10%
0.93 better than 15%
43% of 111 duels better than 9%
45% of 11 situations better than 69%
Nuke24
46% better than 21%
0.78 better than 61%
83.8 better than 59%
1.04 better than 47%
50% of 112 duels better than 38%
80% of 5 situations better than 98%
Inferno22
50% better than 28%
0.82 better than 70%
85.1 better than 54%
1.15 better than 64%
48% of 82 duels better than 17%
55% of 11 situations better than 84%

Compared with players on the same level who have at least 15 matches on the map.

How NatashaaTG plays

Across 371 matches NatashaaTG averages K/R 0.80 and ADR 85.4; the rating across the 268 rated matches is 1.09. Biggest strength: Clutch 1v1 won at 47%, better than 88% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 30%, better than only 19% of level 10 · 2,500-2,749 ELO players. Averages 17.2 kills per match with 52% headshots. The strongest map is Cache with a 70% win rate in 33 matches. In 123 of 268 matches the rating was 1.10 or higher (46%), in 87 it was below 0.90. In 226 matches with detailed stats: 47 4Ks and 7 aces. Best month by rating: November 2026 at 1.23. NatashaaTG loses the most ELO on Inferno (−67 ELO, win rate 50%). Things go best on Dust 2 (+216 ELO, win rate 51%). Improved over the last three months: Headshots +15 pp, ELO +64. Got weaker: K/R −0.05, ADR −7.3, Win rate −7 pp. Last 30 days: 76 matches, win rate 45%, net ELO −71.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.