Natase

Russia
185 matches tracked 38 matches in 30 days
Last updated:

How does Natase play?

Rating 1.08 (from 164 matches) K/R 0.79 ADR 87.3 from 185 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 164 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 24% good 1.10 to 1.29 23% normal 0.90 to 1.09 19% weak 0.75 to 0.89 14% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More 4Ks and aces per 100 rounds than the level 8 average. More first kills per match than the level 8 average.
AWPerMulti-killsEntry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (144 matches).

Level 8

Compared with 1,335 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 51%+1 pp · Ø 50% better than 54%

Clutch

Average
Last one alive

26% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 61%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 79%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so slightly below the average (47%).

Headshot rate 45%−2 pp · Ø 47% better than 37%
AWP share of kills 21%+10 pp · Ø 11% better than 88%
K/D 1.03+0.03 · Ø 1.00 better than 61%
Pistol kills per match 3.4
Knife kills 1 in 185 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.6% of rounds and so clearly above the average (13.1%).

2K rounds 14.6%+1.5 pp · Ø 13.1% better than 82%
3K rounds 4.7%+0.8 pp · Ø 3.9% better than 81%
MVPs per match 2.4+0.1 · Ø 2.3 better than 70%
4Ks and aces 44x 4K, 0 aces in 144 matches

Utility and deaths

Average
Nades, flashes and deaths

0.75 enemies flashed per round and so well above the average (0.27).

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 60%
Enemies flashed per round 0.75+0.48 · Ø 0.27 better than 99%
Deaths per round 76%+4 pp · Ø 72% better than 13%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.10, ADR +7.7, Win rate +13 pp, ELO +345
= Stayed the same
Rating at 1.09, Headshots at 45%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.99
MayJunJulAugSepOctNov

Best month: November 2026 with 0.99. Last 3 months: 0.82 (at the start 0.72). Clearly above the average (0.72).

Patterns

From the last 185 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −261 ELO
36 matches · 31% win rate
In match 3 of the day −163 ELO
33 matches · 30% win rate
On Tuesdays −40 ELO, win rate 33%

Natase loses the most ELO on Mirage: −261 ELO, 31% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.41 · Mirage
  2. Most kills in a match: 37 · Dust 2
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 185 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 253
43% better than 26%
0.77 better than 72%
86.6 better than 81%
1.04 better than 62%
48% of 293 duels better than 36%
40% of 30 situations better than 55%
Anubis42
48% better than 38%
0.79 better than 81%
87.1 better than 84%
1.10 better than 77%
52% of 227 duels better than 58%
35% of 20 situations better than 40%
Mirage36
31% better than 3%
0.84 better than 89%
90.8 better than 91%
1.15 better than 87%
59% of 189 duels better than 90%
56% of 18 situations better than 90%
Nuke23
52% better than 39%
0.76 better than 56%
82.6 better than 56%
1.03 right on the average
50% of 102 duels better than 41%
22% of 18 situations better than 15%
Ancient13
54% -
0.82 -
93.5 -
1.14-
42% of 55 duels -
0% of 1 situations -
Cache10
50% -
0.74 -
82.2 -
1.02-
45% of 29 duels -
100% of 1 situations -
Inferno7
29% -
0.78 -
86.3 -
1.17-
45% of 33 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Natase plays

Across 185 matches Natase averages K/R 0.79 and ADR 87.3; the rating across the 164 rated matches is 1.08. Biggest strength: Damage per round (ADR) at 87.3, better than 88% of level 8 players. Most room to improve: Deaths per round at 76%, better than only 13% of level 8 players. Averages 17.1 kills per match with 45% headshots. The strongest map is Ancient with a 54% win rate in 13 matches. In 82 of 164 matches the rating was 1.10 or higher (50%), in 51 it was below 0.90. In 144 matches with detailed stats: 44 4Ks and 0 aces. Best month by rating: November 2026 at 1.34. Natase loses the most ELO on Mirage (−261 ELO, win rate 31%). Things go best in match 2 of the day (−58 ELO, win rate 59%). Match no. 2 of the day goes best: 59% win rate, −58 ELO. Improved over the last three months: K/R +0.10, ADR +7.7, Win rate +13 pp, ELO +345. Unchanged in recent months: Rating at 1.09, Headshots at 45%. Last 30 days: 38 matches, win rate 47%, net ELO +31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.