NatSu2710

Vietnam
On FACEIT since 2025 274 matches tracked 82 matches in 30 days
ELO ▲ 50
2,175
30-day peak: 2,175
Rank SEA ▲ 2,209 places
#3,727
Vietnam #290 in Vietnam
30 days · prev. #5,936 · best #2,214
Last updated:

How does NatSu2710 play?

Rating 1.07 (from 271 matches) K/R 0.76 ADR 83.7 from 274 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 271 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 17%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (192 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 53%+2 pp · Ø 51% better than 65%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 17%−5 pp · Ø 22% better than 23%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 85%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so slightly above the average (1.03).

Headshot rate 50%+1 pp · Ø 49% better than 58%
AWP share of kills 13%+1 pp · Ø 12% better than 65%
K/D 1.09+0.06 · Ø 1.03 better than 70%
Pistol kills per match 3.2
Knife kills 9 in 274 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.2% of rounds and so slightly above the average (13.4%).

2K rounds 14.2%+0.8 pp · Ø 13.4% better than 68%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 60%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 26x 4K, 4 aces in 192 matches

Utility and deaths

Average
Nades, flashes and deaths

32% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 32%−3 pp · Ø 35% better than 27%
Utility damage per round 4.5+0.2 · Ø 4.3 better than 61%
Enemies flashed per round 0.24−0.05 · Ø 0.29 better than 40%
Deaths per round 70%−2 pp · Ø 72% better than 71%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp, Win rate +7 pp, ELO +302
= Stayed the same
K/R at 0.77, Rating at 1.08, ADR at 85.0
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.78
JunJulAugSepOctNov

Best month: September 2026 with 0.84. Last 3 months: 0.77 (at the start 0.75). Slightly above the average (0.74).

Patterns

From the last 274 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −48 ELO
30 matches · 53% win rate
On Mirage −21 ELO
95 matches · 43% win rate
Between 12:00 and 18:00 −3 ELO, win rate 30%
On Tuesdays +46 ELO, win rate 36%

NatSu2710 loses the most ELO on Inferno: −48 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Highest rating in a match: 2.30 · Inferno
  3. Most kills in a match: 44 · Anubis
  4. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 274 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage95
43% better than 19%
0.76 better than 61%
84.7 better than 71%
1.05 better than 58%
53% of 355 duels better than 61%
41% of 91 situations better than 59%
Dust 274
46% better than 30%
0.77 better than 65%
85.2 better than 71%
1.08 better than 64%
53% of 309 duels better than 61%
38% of 76 situations right on the average
Ancient37
57% better than 73%
0.82 better than 84%
83.1 better than 63%
1.17 better than 88%
52% of 119 duels better than 56%
41% of 27 situations better than 61%
Inferno30
53% right on the average
0.77 better than 64%
86.1 better than 71%
1.09 better than 63%
58% of 130 duels better than 80%
33% of 12 situations better than 30%
Anubis24
46% better than 29%
0.72 better than 41%
80.1 better than 45%
1.00 better than 40%
52% of 75 duels better than 55%
41% of 22 situations better than 58%
Cache8
25% -
0.68 -
76.6 -
0.94-
31% of 26 duels -
38% of 13 situations -
Nuke5
20% -
0.62 -
67.0 -
0.83-
50% of 14 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How NatSu2710 plays

Across 274 matches NatSu2710 averages K/R 0.76 and ADR 83.7; the rating across the 271 rated matches is 1.07. Averages 16.5 kills per match with 50% headshots. The strongest map is Ancient with a 57% win rate in 37 matches. In 115 of 271 matches the rating was 1.10 or higher (42%), in 90 it was below 0.90. In 192 matches with detailed stats: 26 4Ks and 4 aces. Best month by rating: September 2026 at 1.18. NatSu2710 loses the most ELO on Inferno (−48 ELO, win rate 53%). Things go best from match 5 of the day (+14 ELO, win rate 54%). From match no. 5 of the day on, things go best: 54% win rate, +14 ELO. Improved over the last three months: Headshots +2 pp, Win rate +7 pp, ELO +302. Unchanged in recent months: K/R at 0.77, Rating at 1.08, ADR at 85.0. Last 30 days: 82 matches, win rate 50%, net ELO −4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.