Nashe32-
Name history of Nashe32-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (32 matches).
Compared with 1,122 players in this group, each player over up to their last 100 matches.
Opening
Average53% of opening duels won and so clearly above the average (50%).
Clutch
Weakness13% of 1v2s won and so clearly below the average (21%).
Weapons and aim
Average60% headshots and so well above the average (45%).
Impact
WeaknessExactly 3 kills in 3.1% of rounds and so clearly below the average (3.7%).
Utility and deaths
Average0.40 enemies flashed per round and so well above the average (0.25).
Progress
One value per month, dashed line is the level 6 averageSep to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Last 3 months: 0.69 (at the start 0.76). Slightly below the average (0.72).
Rating, 1.00 is an average match
Last 3 months: 0.94 (at the start 1.08). Clearly below the average (0.99).
Damage per round (ADR)
Last 3 months: 75.3 (at the start 81.4). Slightly below the average (79.0).
Share of headshot kills
Last 3 months: 61% (at the start 60%). Well above the average (45%).
Matches won (win rate)
Last 3 months: 47% (at the start 55%). Slightly below the average (49%).
Last 3 months: 1,240 (at the start 1,153).
Rounds with first kill
1v1 clutches won
Patterns
From the last 63 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Most kills in a match: 43 · Mirage
- Highest rating in a match: 2.22 · Mirage
- Longest win streak: 4 wins in a row · Mirage
Maps in detail
from the last 63 matchesCompared with players on the same level who have at least 15 matches on the map.
How Nashe32- plays
Across 63 matches Nashe32- averages K/R 0.73, ADR 78.4 and a rating of 1.01. Biggest strength: Headshot rate at 60%, better than 98% of level 6 players. Most room to improve: 3K rounds at 3.1%, better than only 22% of level 6 players. Averages 16.2 kills per match with 60% headshots. The strongest map is Nuke with a 58% win rate in 12 matches. In 23 of 63 matches the rating was 1.10 or higher (37%), in 24 it was below 0.90. In 32 matches with detailed stats: 3 4Ks and 0 aces. Improved over the last three months: ELO +87. Got weaker: K/R −0.07, Rating −0.14, ADR −6.1, Win rate −8 pp. Unchanged in recent months: Headshots at 61%. Last 30 days: 14 matches, win rate 64%, net ELO +70.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.