Narhz_

VA
184 matches tracked
Last updated:

How does Narhz_ play?

Rating 0.90 K/R 0.65 ADR 71.0 from 184 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 184 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 9% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 20% very weak below 0.75 32%
Player type
Clicks heads
Higher headshot rate than the level 9 average.
Headshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (136 matches).

Level 9

Compared with 1,720 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 48%−3 pp · Ø 51% better than 28%

Clutch

Weakness
Last one alive

14% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 29%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 10%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 12%

Weapons and aim

Average
Where do the kills come from?

0.87 K/D and so clearly below the average (1.02).

Headshot rate 56%+7 pp · Ø 49% better than 89%
AWP share of kills 7%−3 pp · Ø 10% better than 43%
K/D 0.87−0.15 · Ø 1.02 better than 5%
Pistol kills per match 3.1
Knife kills 1 in 184 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.2% of rounds and so clearly below the average (13.4%).

2K rounds 12.2%−1.2 pp · Ø 13.4% better than 23%
3K rounds 3.6%−0.4 pp · Ø 4.0% better than 33%
MVPs per match 2.1−0.2 · Ø 2.3 better than 30%
4Ks and aces 18x 4K, 3 aces in 136 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.3 utility damage per round and so well below the average (4.3).

Utility hit rate 28%−7 pp · Ø 35% better than 10%
Utility damage per round 2.3−2.0 · Ø 4.3 better than 6%
Enemies flashed per round 0.19−0.09 · Ø 0.28 better than 28%
Deaths per round 75%+3 pp · Ø 72% better than 17%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Rating +0.05, ADR +5.5
= Stayed the same
K/R at 0.66, Headshots at 56%
▼ Got worse
Win rate −6 pp, ELO −288

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: August 2026 with 0.66. Last 3 months: 0.66 (at the start 0.63). Clearly below the average (0.73).

Patterns

From the last 184 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −23 ELO
40 matches · 48% win rate
In match 3 of the day +2 ELO
32 matches · 44% win rate
Between 6:00 and 12:00 +28 ELO, win rate 29%
On Sundays +23 ELO, win rate 39%

Narhz_ loses the most ELO on Dust 2: −23 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Most kills in a match: 37 · Cache
  3. Highest rating in a match: 1.80 · Inferno

Maps in detail

from the last 184 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage72
53% better than 57%
0.66 better than 16%
71.3 better than 10%
0.91 better than 16%
49% of 296 duels better than 39%
31% of 32 situations better than 30%
Dust 240
48% better than 41%
0.63 better than 8%
69.2 better than 5%
0.85 better than 4%
45% of 218 duels better than 22%
29% of 14 situations better than 27%
Ancient30
50% better than 45%
0.61 better than 5%
66.1 better than 2%
0.86 better than 7%
46% of 121 duels better than 24%
31% of 13 situations better than 31%
Cache20
60% -
0.68 -
73.2 -
0.95-
42% of 90 duels -
36% of 11 situations -
Anubis11
36% -
0.68 -
75.9 -
0.93-
44% of 68 duels -
50% of 2 situations -
Inferno7
43% -
0.65 -
78.0 -
0.86-
49% of 47 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Narhz_ plays

Across 184 matches Narhz_ averages K/R 0.65, ADR 71.0 and a rating of 0.90. Biggest strength: Headshot rate at 56%, better than 89% of level 9 players. Most room to improve: K/D at 0.87, better than only 5% of level 9 players. Averages 14.6 kills per match with 56% headshots. The strongest map is Cache with a 60% win rate in 20 matches. In 48 of 184 matches the rating was 1.10 or higher (26%), in 95 it was below 0.90. In 136 matches with detailed stats: 18 4Ks and 3 aces. Best month by rating: September 2026 at 0.94. Narhz_ loses the most ELO on Dust 2 (−23 ELO, win rate 48%). Things go best on Mirage (+76 ELO, win rate 53%). Match no. 4 of the day goes best: 61% win rate, +18 ELO. Improved over the last three months: Rating +0.05, ADR +5.5. Got weaker: Win rate −6 pp, ELO −288. Unchanged in recent months: K/R at 0.66, Headshots at 56%. Last 30 days: 5 matches, win rate 60%, net ELO +50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.