Nao_T
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (73 matches).
Compared with 1,707 players in this group, each player over up to their last 100 matches.
Opening
Average47% of opening duels won and so clearly below the average (50%).
Clutch
Average24% of 1v2s won and so slightly above the average (21%).
Weapons and aim
Average45% headshots and so clearly below the average (48%).
Impact
AverageExactly 3 kills in 2.9% of rounds and so well below the average (4.0%).
Utility and deaths
Strength50% of nades dealing damage or blinding and so well above the average (35%).
Progress
One value per month, dashed line is the level 9 averageSep to Oct 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: September 2026 with 0.81. Last 3 months: 0.75 (at the start 0.67). Just above the average (0.73).
Rating, 1.00 is an average match
Best month: September 2026 with 1.22. Last 3 months: 1.11 (at the start 0.97). Well above the average (1.01).
Damage per round (ADR)
Best month: September 2026 with 87.4. Last 3 months: 79.5 (at the start 70.5). Just below the average (79.7).
Share of headshot kills
Best month: July 2026 with 46%. Last 3 months: 43% (at the start 46%). Clearly below the average (48%).
Matches won (win rate)
Best month: September 2026 with 63%. Last 3 months: 55% (at the start 54%). Clearly above the average (51%).
Best month: October 2026 with 1,933. Last 3 months: 1,924 (at the start 1,830).
Rounds with first kill
Best month: September 2026 with 13%.
1v1 clutches won
Best month: September 2026 with 44%.
Patterns
From the last 100 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Nao_T loses the most ELO on Mirage: −53 ELO, 50% win rate
Records and milestones
from recorded matches- Most kills in a match: 27 · Dust 2
- Longest win streak: 6 wins in a row · Dust 2
- Highest rating in a match: 1.99 · Inferno
Maps in detail
from the last 100 matchesCompared with players on the same level who have at least 15 matches on the map.
How Nao_T plays
Across 100 matches Nao_T averages K/R 0.69, ADR 72.9 and a rating of 1.01. Biggest strength: Utility hit rate at 50%, better than 99% of level 9 players. Most room to improve: Damage per round (ADR) at 72.9, better than only 10% of level 9 players. Averages 15.5 kills per match with 45% headshots. The strongest map is Nuke with a 67% win rate in 12 matches. In 34 of 100 matches the rating was 1.10 or higher (34%), in 42 it was below 0.90. In 73 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: September 2026 at 1.22. Nao_T loses the most ELO on Mirage (−53 ELO, win rate 50%). Things go best on Dust 2 (+16 ELO, win rate 47%). Improved over the last three months: K/R +0.08, Rating +0.14, ADR +9.0, ELO +94. Got weaker: Headshots −3 pp. Unchanged in recent months: Win rate at 55%. Last 30 days: 17 matches, win rate 53%, net ELO −11.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.