Nao_T

France
100 matches tracked 17 matches in 30 days
Last updated:

How does Nao_T play?

Rating 1.01 K/R 0.69 ADR 72.9 from 100 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 100 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 22% good 1.10 to 1.29 10% normal 0.90 to 1.09 24% weak 0.75 to 0.89 19% very weak below 0.75 23%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (73 matches).

Level 9

Compared with 1,707 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 47%−3 pp · Ø 50% better than 21%

Clutch

Average
Last one alive

24% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 61%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 69%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 66%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (48%).

Headshot rate 45%−3 pp · Ø 48% better than 32%
AWP share of kills 16%+6 pp · Ø 10% better than 77%
K/D 1.03+0.02 · Ø 1.01 better than 59%
Pistol kills per match 2.0
Knife kills 2 in 100 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 2.9% of rounds and so well below the average (4.0%).

2K rounds 13.8%+0.6 pp · Ø 13.2% better than 65%
3K rounds 2.9%−1.1 pp · Ø 4.0% better than 10%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 14x 4K, 1 ace in 73 matches

Utility and deaths

Strength
Nades, flashes and deaths

50% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 50%+15 pp · Ø 35% better than 99%
Utility damage per round 5.9+1.6 · Ø 4.3 better than 86%
Enemies flashed per round 0.33+0.06 · Ø 0.27 better than 66%
Deaths per round 67%−5 pp · Ø 72% better than 95%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.08, Rating +0.14, ADR +9.0, ELO +94
= Stayed the same
Win rate at 55%
▼ Got worse
Headshots −3 pp

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.73
JunJulAugSepOctNov

Best month: September 2026 with 0.81. Last 3 months: 0.75 (at the start 0.67). Just above the average (0.73).

Patterns

From the last 100 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −53 ELO
22 matches · 50% win rate
In match 1 of the day −11 ELO
37 matches · 46% win rate

Nao_T loses the most ELO on Mirage: −53 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 27 · Dust 2
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Highest rating in a match: 1.99 · Inferno

Maps in detail

from the last 100 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 232
47% better than 34%
0.68 better than 25%
73.0 better than 15%
1.01 better than 47%
54% of 136 duels better than 69%
48% of 23 situations better than 75%
Mirage22
50% right on the average
0.68 better than 24%
69.9 better than 6%
0.98 better than 36%
45% of 89 duels better than 19%
20% of 15 situations better than 9%
Inferno17
65% better than 83%
0.69 better than 33%
76.5 better than 31%
1.01 better than 46%
52% of 65 duels right on the average
25% of 4 situations better than 18%
Nuke12
67% -
0.73 -
76.2 -
1.03-
46% of 48 duels -
38% of 13 situations -
Anubis9
44% -
0.67 -
68.4 -
0.99-
43% of 37 duels -
50% of 4 situations -
Ancient5
60% -
0.62 -
61.1 -
0.91-
36% of 22 duels -
50% of 2 situations -
Cache3
67% -
0.90 -
93.1 -
1.26-
53% of 19 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Nao_T plays

Across 100 matches Nao_T averages K/R 0.69, ADR 72.9 and a rating of 1.01. Biggest strength: Utility hit rate at 50%, better than 99% of level 9 players. Most room to improve: Damage per round (ADR) at 72.9, better than only 10% of level 9 players. Averages 15.5 kills per match with 45% headshots. The strongest map is Nuke with a 67% win rate in 12 matches. In 34 of 100 matches the rating was 1.10 or higher (34%), in 42 it was below 0.90. In 73 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: September 2026 at 1.22. Nao_T loses the most ELO on Mirage (−53 ELO, win rate 50%). Things go best on Dust 2 (+16 ELO, win rate 47%). Improved over the last three months: K/R +0.08, Rating +0.14, ADR +9.0, ELO +94. Got weaker: Headshots −3 pp. Unchanged in recent months: Win rate at 55%. Last 30 days: 17 matches, win rate 53%, net ELO −11.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.