NanuX

Austria
123 matches tracked 11 matches in 30 days
Last updated:

How does NanuX play?

Rating 1.03 K/R 0.73 ADR 81.0 from 123 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 123 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 22% good 1.10 to 1.29 23% normal 0.90 to 1.09 21% weak 0.75 to 0.89 11% very weak below 0.75 23%
Player type
Clicks heads
Higher headshot rate than the level 9 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (75 matches).

Level 9

Compared with 1,720 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 34%
Opening duels won 50%−1 pp · Ø 51% better than 45%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 49%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 29%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (49%).

Headshot rate 55%+6 pp · Ø 49% better than 86%
AWP share of kills 3%−7 pp · Ø 10% better than 21%
K/D 1.04+0.02 · Ø 1.02 better than 61%
Pistol kills per match 3.2

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.9% of rounds and so slightly below the average (13.4%).

2K rounds 12.9%−0.5 pp · Ø 13.4% better than 40%
3K rounds 4.0%0.0 pp · Ø 4.0% right on the average
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 9x 4K, 2 aces in 75 matches

Utility and deaths

Strength
Nades, flashes and deaths

5.5 utility damage per round and so well above the average (4.3).

Utility hit rate 39%+4 pp · Ø 35% better than 75%
Utility damage per round 5.5+1.2 · Ø 4.3 better than 79%
Enemies flashed per round 0.20−0.08 · Ø 0.28 better than 31%
Deaths per round 70%−2 pp · Ø 72% better than 75%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.71, ADR at 80.1
▼ Got worse
Rating −0.06, Win rate −34 pp, ELO −118

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.56
MayJunJulAugSepOct

Best month: September 2026 with 0.76. Last 3 months: 0.71 (at the start 0.74). Just below the average (0.73).

Patterns

From the last 123 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −13 ELO
33 matches · 52% win rate
Between 0:00 and 6:00 +22 ELO, win rate 41%
On Thursdays −106 ELO, win rate 38%

NanuX loses the most ELO on Dust 2: −13 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Inferno
  2. Highest rating in a match: 1.89 · Dust 2
  3. Most kills in a match: 34 · Anubis

Maps in detail

from the last 123 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 233
52% better than 53%
0.77 better than 72%
83.3 better than 68%
1.09 better than 76%
53% of 151 duels better than 66%
42% of 12 situations better than 64%
Inferno28
86% better than 99%
0.75 better than 60%
84.1 better than 69%
1.12 better than 77%
54% of 127 duels better than 60%
50% of 16 situations better than 79%
Cache20
45% -
0.61 -
71.9 -
0.84-
46% of 92 duels -
33% of 6 situations -
Anubis16
38% better than 12%
0.67 better than 20%
75.7 better than 24%
0.97 better than 29%
44% of 75 duels better than 14%
17% of 6 situations better than 9%
Ancient15
20% better than 1%
0.79 better than 77%
85.9 better than 77%
1.07 better than 69%
57% of 63 duels better than 82%
25% of 4 situations better than 18%
Nuke7
57% -
0.70 -
80.6 -
0.99-
50% of 20 duels -
100% of 2 situations -
Mirage4
75% -
0.80 -
88.0 -
1.15-
59% of 17 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How NanuX plays

Across 123 matches NanuX averages K/R 0.73, ADR 81.0 and a rating of 1.03. Biggest strength: Headshot rate at 55%, better than 86% of level 9 players. Averages 16.5 kills per match with 55% headshots. The strongest map is Inferno with a 86% win rate in 28 matches. In 56 of 123 matches the rating was 1.10 or higher (46%), in 41 it was below 0.90. In 75 matches with detailed stats: 9 4Ks and 2 aces. Best month by rating: September 2026 at 1.08. NanuX loses the most ELO on Dust 2 (−13 ELO, win rate 52%). Things go best on Cache (+43 ELO, win rate 45%). Match no. 2 of the day goes best: 62% win rate, −16 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: Rating −0.06, Win rate −34 pp, ELO −118. Unchanged in recent months: K/R at 0.71, ADR at 80.1. Last 30 days: 11 matches, win rate 36%, net ELO −54.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.