Nakes

Croatia
On FACEIT since 2017 129 matches tracked 14 matches in 30 days
ELO
1,742
Peak across the last 129 matches: 1,742
Rank OCE ▼ 234 places
#2,132
30 days · prev. #1,898 · best #1,878
Last updated:

How does Nakes play?

Rating 0.99 (from 88 matches) K/R 0.72 ADR 76.2 from 129 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 43%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 88 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 27%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. Higher headshot rate than the level 8 average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (88 matches).

Level 8

Compared with 1,295 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so slightly below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 48%−2 pp · Ø 50% better than 30%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 61%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 30%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

62% headshots and so well above the average (48%).

Headshot rate 62%+14 pp · Ø 48% better than 99%
AWP share of kills 4%−7 pp · Ø 11% better than 24%
K/D 1.00−0.01 · Ø 1.01 better than 50%
Pistol kills per match 2.8
Knife kills 1 in 129 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (4.0%).

2K rounds 13.3%0.0 pp · Ø 13.3% right on the average
3K rounds 3.3%−0.7 pp · Ø 4.0% better than 22%
MVPs per match 2.2−0.1 · Ø 2.3 better than 48%
4Ks and aces 20x 4K, 2 aces in 88 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 42%+7 pp · Ø 35% better than 89%
Utility damage per round 4.9+0.8 · Ø 4.1 better than 69%
Enemies flashed per round 0.15−0.13 · Ø 0.28 better than 20%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Win rate +4 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.08, ADR −8.6, Headshots −2 pp

Sep to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.63
MarAprMayJunJulAugSepOctNov

Best month: March 2026 with 0.84. Last 3 months: 0.68 (at the start 0.76). Slightly below the average (0.73).

Patterns

From the last 129 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day +26 ELO
24 matches · 46% win rate
Between 6:00 and 12:00 +26 ELO, win rate 42%

Nakes loses the most ELO from match 5 of the day: +26 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Inferno
  2. Most kills in a match: 40 · Mirage
  3. Highest rating in a match: 1.84 · Mirage

Maps in detail

from the last 129 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno28
36% better than 5%
0.71 right on the average
75.0 better than 27%
0.96 better than 35%
41% of 87 duels better than 7%
36% of 11 situations better than 48%
Mirage26
58% better than 76%
0.73 right on the average
77.0 better than 36%
1.05 better than 64%
52% of 44 duels better than 57%
18% of 11 situations better than 8%
Ancient25
68% better than 95%
0.71 better than 40%
77.4 better than 33%
0.96 better than 35%
48% of 83 duels better than 40%
33% of 9 situations better than 38%
Anubis17
41% better than 19%
0.75 better than 59%
79.4 better than 43%
1.06-
44% of 39 duels better than 18%
60% of 5 situations better than 91%
Nuke13
62% -
0.80 -
83.9 -
1.16-
56% of 25 duels -
40% of 5 situations -
Cache9
67% -
0.68 -
69.4 -
0.94-
53% of 38 duels -
60% of 5 situations -
Dust 29
33% -
0.62 -
65.8 -
0.87-
55% of 29 duels -
57% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Nakes plays

Across 129 matches Nakes averages K/R 0.72 and ADR 76.2; the rating across the 88 rated matches is 0.99. Biggest strength: Headshot rate at 62%, better than 99% of level 8 players. Most room to improve: 3K rounds at 3.3%, better than only 22% of level 8 players. Averages 15.6 kills per match with 62% headshots. The strongest map is Ancient with a 68% win rate in 25 matches. In 30 of 88 matches the rating was 1.10 or higher (34%), in 38 it was below 0.90. In 88 matches with detailed stats: 20 4Ks and 2 aces. Best month by rating: August 2026 at 1.01. Nakes loses the most ELO from match 5 of the day (+26 ELO, win rate 46%). Things go best in match 2 of the day (+53 ELO, win rate 58%). Match no. 2 of the day goes best: 58% win rate, +53 ELO. Improved over the last three months: Win rate +4 pp. Got weaker: K/R −0.08, ADR −8.6, Headshots −2 pp. Last 30 days: 14 matches, win rate 43%, net ELO −16.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.