Nakai777

Afghanistan
On FACEIT since 2018 369 matches tracked 106 matches in 30 days
ELO ▲ 23
1,900
30-day peak: 1,950
Rank SEA ▼ 2,094 places
#8,484
30 days · prev. #6,390 · best #5,908
Last updated:

How does Nakai777 play?

Rating 1.02 (from 339 matches) K/R 0.71 ADR 81.7 from 369 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 339 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 20% good 1.10 to 1.29 15% normal 0.90 to 1.09 27% weak 0.75 to 0.89 15% very weak below 0.75 22%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average. Rarely on the AWP.
ClutcherRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (297 matches).

Level 9

Compared with 1,479 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 46%−4 pp · Ø 50% better than 14%

Clutch

Strength
Last one alive

31% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 30%
Clutch 1v2 won 31%+10 pp · Ø 21% better than 95%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 82%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so just above the average (48%).

Headshot rate 49%+1 pp · Ø 48% better than 55%
AWP share of kills 3%−8 pp · Ø 11% better than 20%
K/D 1.01+0.01 · Ø 1.00 better than 51%
Pistol kills per match 2.8
Knife kills 3 in 369 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

2K rounds 12.8%−0.5 pp · Ø 13.3% better than 40%
3K rounds 4.0%+0.1 pp · Ø 3.9% better than 53%
MVPs per match 2.0−0.2 · Ø 2.2 better than 21%
4Ks and aces 56x 4K, 6 aces in 297 matches

Utility and deaths

Average
Nades, flashes and deaths

0.49 enemies flashed per round and so well above the average (0.28).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 5.6+1.4 · Ø 4.2 better than 84%
Enemies flashed per round 0.49+0.21 · Ø 0.28 better than 92%
Deaths per round 71%−1 pp · Ø 72% better than 64%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +5 pp, ELO +253
= Stayed the same
K/R at 0.72, Rating at 1.02, ADR at 81.5
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: September 2026 with 0.77. Last 3 months: 0.72 (at the start 0.69). Right on the average (0.72).

Patterns

From the last 369 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −110 ELO
49 matches · 45% win rate
On Mirage −103 ELO
95 matches · 42% win rate
Between 0:00 and 6:00 −87 ELO, win rate 44%
On Sundays −22 ELO, win rate 40%

Nakai777 loses the most ELO in match 3 of the day: −110 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Inferno
  2. Longest win streak: 7 wins in a row · Vertigo
  3. Highest rating in a match: 2.10 · Dust 2

Maps in detail

from the last 369 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2118
59% better than 78%
0.71 better than 41%
81.0 better than 57%
1.01 better than 47%
51% of 419 duels right on the average
29% of 92 situations better than 26%
Mirage95
42% better than 21%
0.69 better than 28%
80.1 better than 51%
1.00 better than 44%
44% of 426 duels better than 15%
36% of 70 situations better than 45%
Ancient51
53% better than 57%
0.74 better than 56%
84.2 better than 71%
1.03 better than 57%
49% of 221 duels better than 43%
44% of 18 situations better than 68%
Inferno42
52% better than 43%
0.69 better than 31%
81.1 better than 52%
1.02 right on the average
33% of 120 duels better than 1%
34% of 35 situations better than 41%
Anubis29
41% better than 18%
0.76 better than 65%
85.0 better than 76%
1.14 better than 86%
57% of 89 duels better than 81%
50% of 20 situations better than 79%
Nuke15
40% better than 9%
0.76 right on the average
85.8 better than 67%
1.00-
50% of 64 duels better than 36%
46% of 13 situations better than 72%
Cache12
33% -
0.67 -
81.0 -
0.91-
37% of 54 duels -
43% of 7 situations -
Vertigo6
50% -
0.75 -
83.0 -
1.06-
58% of 33 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Nakai777 plays

Across 369 matches Nakai777 averages K/R 0.71 and ADR 81.7; the rating across the 339 rated matches is 1.02. Biggest strength: Utility damage per round at 5.6, better than 84% of level 9 players. Most room to improve: Opening duels won at 46%, better than only 14% of level 9 players. Averages 15.8 kills per match with 49% headshots. The strongest map is Dust 2 with a 59% win rate in 118 matches. In 125 of 339 matches the rating was 1.10 or higher (37%), in 124 it was below 0.90. In 297 matches with detailed stats: 56 4Ks and 6 aces. Best month by rating: September 2026 at 1.09. Nakai777 loses the most ELO in match 3 of the day (−110 ELO, win rate 45%). Things go best in match 2 of the day (+106 ELO, win rate 58%). Match no. 2 of the day goes best: 58% win rate, +106 ELO. Improved over the last three months: Win rate +5 pp, ELO +253. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.72, Rating at 1.02, ADR at 81.5. Last 30 days: 106 matches, win rate 49%, net ELO −77.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.