Naiteiru

South Korea
On FACEIT since 2020 459 matches tracked 116 matches in 30 days
ELO ▲ 134
2,978
30-day peak: 3,067
Rank EU ▼ 3,847 places
#9,695
South Korea #197 in South Korea
30 days · prev. #5,848 · best #5,848
Last updated:

How does Naiteiru play?

Rating 1.09 K/R 0.77 ADR 81.3 from 459 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 459 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 25% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 15%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,750-2,999 ELO average.
Headshots
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (393 matches).

2,750-2,999 ELO

Compared with 11,900 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 56%+4 pp · Ø 52% better than 79%

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 28%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 20%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

57% headshots and so clearly above the average (52%).

Headshot rate 57%+5 pp · Ø 52% better than 81%
AWP share of kills 9%−3 pp · Ø 12% better than 49%
K/D 1.12+0.08 · Ø 1.04 better than 67%
Pistol kills per match 2.7
Knife kills 4 in 459 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.2% of rounds and so just above the average (4.1%).

2K rounds 13.7%+0.2 pp · Ø 13.5% better than 48%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 47%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 82x 4K, 5 aces in 393 matches

Utility and deaths

Average
Nades, flashes and deaths

3.2 utility damage per round and so well below the average (4.0).

Utility hit rate 33%−1 pp · Ø 34% better than 41%
Utility damage per round 3.2−0.8 · Ø 4.0 better than 27%
Enemies flashed per round 0.36+0.05 · Ø 0.31 better than 67%
Deaths per round 69%−2 pp · Ø 71% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +314
= Stayed the same
K/R at 0.78, Rating at 1.11, ADR at 82.4, Headshots at 57%, Win rate at 52%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.91
JunJulAugSepOctNov

Best month: November 2026 with 0.91. Last 3 months: 0.78 (at the start 0.75). Slightly above the average (0.74).

Patterns

From the last 459 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −577 ELO
127 matches · 39% win rate
In match 4 of the day −88 ELO
61 matches · 46% win rate
On Fridays −116 ELO, win rate 35%

Naiteiru loses the most ELO on Mirage: −577 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 46 · Ancient
  2. Recorded match no. 250 · Anubis
  3. Longest win streak: 9 wins in a row · Mirage
  4. Highest rating in a match: 2.21 · Anubis

Maps in detail

from the last 459 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage127
39% better than 6%
0.75 better than 47%
80.7 better than 43%
1.04 better than 45%
54% of 613 duels better than 61%
35% of 78 situations better than 37%
Dust 2101
54% right on the average
0.77 better than 58%
80.3 better than 42%
1.15 better than 76%
57% of 384 duels better than 76%
33% of 66 situations better than 35%
Ancient93
52% better than 43%
0.76 right on the average
82.1 better than 49%
1.07 better than 56%
60% of 465 duels better than 87%
34% of 41 situations better than 40%
Anubis93
63% better than 78%
0.78 better than 64%
80.9 better than 46%
1.12 better than 70%
62% of 418 duels better than 92%
45% of 49 situations better than 68%
Nuke42
50% better than 28%
0.80 better than 63%
85.4 better than 63%
1.10 better than 55%
50% of 232 duels better than 32%
36% of 25 situations better than 43%
Cache3
67% -
0.59 -
66.9 -
0.84-
47% of 15 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Naiteiru plays

Across 459 matches Naiteiru averages K/R 0.77, ADR 81.3 and a rating of 1.09. Biggest strength: Headshot rate at 57%, better than 81% of level 10 · 2,750-2,999 ELO players. Averages 17.2 kills per match with 57% headshots. The strongest map is Anubis with a 63% win rate in 93 matches. In 216 of 459 matches the rating was 1.10 or higher (47%), in 134 it was below 0.90. In 393 matches with detailed stats: 82 4Ks and 5 aces. Best month by rating: November 2026 at 1.30. Naiteiru loses the most ELO on Mirage (−577 ELO, win rate 39%). Things go best on Anubis (+484 ELO, win rate 63%). Match no. 1 of the day goes best: 56% win rate, +70 ELO. Improved over the last three months: ELO +314. Unchanged in recent months: K/R at 0.78, Rating at 1.11, ADR at 82.4, Headshots at 57%, Win rate at 52%. Last 30 days: 116 matches, win rate 52%, net ELO +480.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.