Naisit

Russia
On FACEIT since 2020 140 matches tracked
Last updated:

How does Naisit play?

Rating 0.99 (from 106 matches) K/R 0.72 ADR 80.8 from 140 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 43%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 106 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 14% good 1.10 to 1.29 22% normal 0.90 to 1.09 20% weak 0.75 to 0.89 22% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (61 matches).

Level 8

Compared with 1,299 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 3%
Opening duels won 48%−2 pp · Ø 50% better than 29%

Clutch

Average
Last one alive

27% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 27%−11 pp · Ø 38% better than 6%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 2.3+0.7 · Ø 1.6 better than 93%

Weapons and aim

Average
Where do the kills come from?

33% headshots and so well below the average (47%).

Headshot rate 33%−14 pp · Ø 47% better than 2%
AWP share of kills 5%−6 pp · Ø 11% better than 30%
K/D 1.01+0.01 · Ø 1.00 better than 55%
Pistol kills per match 2.2

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.8% of rounds and so well below the average (13.2%).

2K rounds 10.8%−2.4 pp · Ø 13.2% better than 4%
3K rounds 3.6%−0.3 pp · Ø 3.9% better than 35%
MVPs per match 2.0−0.3 · Ø 2.3 better than 24%
4Ks and aces 9x 4K, 1 ace in 61 matches

Utility and deaths

Strength
Nades, flashes and deaths

8.0 utility damage per round and so well above the average (4.2).

Utility hit rate 39%+4 pp · Ø 35% better than 75%
Utility damage per round 8.0+3.8 · Ø 4.2 better than 98%
Enemies flashed per round 0.44+0.17 · Ø 0.27 better than 86%
Deaths per round 71%−1 pp · Ø 72% better than 69%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
ADR at 78.7
▼ Got worse
K/R −0.06, Rating −0.10, Headshots −4 pp, Win rate −11 pp, ELO −212

Sep 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.68
JunJulAugSepOctNov

Best month: August 2026 with 0.83. Last 3 months: 0.68 (at the start 0.74). Slightly below the average (0.72).

Patterns

From the last 140 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −55 ELO
35 matches · 46% win rate
On Anubis −52 ELO
21 matches · 38% win rate
On Saturdays ±0 ELO, win rate 39%

Naisit loses the most ELO on Ancient: −55 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.70 · Ancient
  2. Most kills in a match: 31 · Ancient
  3. Longest win streak: 5 wins in a row · Inferno

Maps in detail

from the last 140 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient35
46% better than 34%
0.77 better than 75%
89.0 better than 88%
1.09 better than 84%
54% of 72 duels better than 72%
44% of 27 situations better than 63%
Inferno23
57% better than 64%
0.74 better than 65%
83.7 better than 72%
0.97 better than 39%
59% of 54 duels better than 89%
11% of 9 situations better than 4%
Anubis21
38% better than 12%
0.67 better than 26%
76.3 better than 29%
0.96 better than 34%
53% of 49 duels better than 64%
40% of 15 situations better than 62%
Dust 217
41% better than 18%
0.67 better than 21%
72.3 better than 12%
0.85-
61% of 33 duels better than 93%
25% of 8 situations better than 20%
Nuke15
53% right on the average
0.76 better than 59%
83.5 better than 61%
1.01-
42% of 31 duels better than 9%
30% of 10 situations better than 30%
Mirage14
36% -
0.65 -
69.7 -
0.89-
54% of 26 duels -
43% of 7 situations -
Overpass8
75% -
0.72 -
77.8 -
1.03-
80% of 5 duels -
0% of 1 situations -
Cache7
29% -
0.72 -
80.9 -
1.01-
43% of 23 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Naisit plays

Across 140 matches Naisit averages K/R 0.72 and ADR 80.8; the rating across the 106 rated matches is 0.99. Biggest strength: Utility damage per round at 8.0, better than 98% of level 8 players. Most room to improve: Headshot rate at 33%, better than only 2% of level 8 players. Averages 15.7 kills per match with 33% headshots. The strongest map is Inferno with a 57% win rate in 23 matches. In 38 of 106 matches the rating was 1.10 or higher (36%), in 47 it was below 0.90. In 61 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: August 2026 at 1.16. Naisit loses the most ELO on Ancient (−55 ELO, win rate 46%). Things go best on Inferno (+53 ELO, win rate 57%). Match no. 1 of the day goes best: 55% win rate, +30 ELO. Got weaker: K/R −0.06, Rating −0.10, Headshots −4 pp, Win rate −11 pp, ELO −212. Unchanged in recent months: ADR at 78.7.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.