Nag1_7_

Japan
On FACEIT since 2020 173 matches tracked 91 matches in 30 days
Last updated:

How does Nag1_7_ play?

Rating 1.24 K/R 0.87 ADR 92.6 from 173 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.24
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 85%
Rating distribution from 173 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 35% good 1.10 to 1.29 24% normal 0.90 to 1.09 19% weak 0.75 to 0.89 9% very weak below 0.75 6%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (152 matches).

2,500-2,749 ELO

Compared with 2,689 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

59% of opening duels won and so well above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 59%+7 pp · Ø 52% better than 93%

Clutch

Strength
Last one alive

2.4 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 34%
Clutch 1v2 won 31%+10 pp · Ø 21% better than 95%
Clutch kills per match 2.4+0.8 · Ø 1.6 better than 96%

Weapons and aim

Average
Where do the kills come from?

1.29 K/D and so well above the average (1.04).

Headshot rate 50%−1 pp · Ø 51% better than 45%
AWP share of kills 8%−4 pp · Ø 12% better than 44%
K/D 1.29+0.25 · Ø 1.04 better than 95%
Pistol kills per match 3.3
Knife kills 7 in 173 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.3% of rounds and so well above the average (13.5%).

2K rounds 16.3%+2.8 pp · Ø 13.5% better than 94%
3K rounds 5.4%+1.2 pp · Ø 4.2% better than 87%
MVPs per match 2.9+0.5 · Ø 2.4 better than 90%
4Ks and aces 43x 4K, 5 aces in 152 matches

Utility and deaths

Average
Nades, flashes and deaths

23% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 23%−12 pp · Ø 35% better than 1%
Utility damage per round 2.1−2.0 · Ø 4.1 better than 5%
Enemies flashed per round 0.21−0.10 · Ø 0.31 better than 25%
Deaths per round 67%−4 pp · Ø 71% better than 90%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.04, Rating +0.06, ADR +5.5, Headshots +2 pp, ELO +629
= Stayed the same
Nothing clear
▼ Got worse
Win rate −6 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.83
JunJulAugSepOctNov

Best month: September 2026 with 0.94. Last 3 months: 0.88 (at the start 0.84). Well above the average (0.74).

Patterns

From the last 173 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day +46 ELO
60 matches · 48% win rate
Between 18:00 and 24:00 +51 ELO, win rate 52%
On Tuesdays −21 ELO, win rate 48%

Nag1_7_ loses the most ELO from match 5 of the day: +46 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Most kills in a match: 37 · Mirage
  3. Highest rating in a match: 2.33 · Mirage
  4. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 173 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage50
58% better than 73%
0.92 better than 96%
100.7 better than 98%
1.28 better than 95%
59% of 286 duels better than 87%
32% of 25 situations better than 31%
Ancient39
62% better than 77%
0.88 better than 92%
90.6 better than 85%
1.25 better than 93%
60% of 138 duels better than 88%
31% of 36 situations better than 30%
Dust 234
38% better than 8%
0.82 better than 79%
86.0 better than 71%
1.14 better than 76%
55% of 142 duels better than 68%
36% of 25 situations better than 42%
Anubis32
66% better than 86%
0.87 better than 93%
91.3 better than 91%
1.26 better than 95%
62% of 115 duels better than 93%
38% of 34 situations right on the average
Nuke13
62% -
0.83 -
89.5 -
1.19-
64% of 47 duels -
29% of 7 situations -
Inferno4
75% -
0.85 -
91.0 -
1.27-
53% of 17 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Nag1_7_ plays

Across 173 matches Nag1_7_ averages K/R 0.87, ADR 92.6 and a rating of 1.24. Biggest strength: K/D at 1.29, better than 95% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 23%, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 19.5 kills per match with 50% headshots. The strongest map is Anubis with a 66% win rate in 32 matches. In 114 of 173 matches the rating was 1.10 or higher (66%), in 26 it was below 0.90. In 152 matches with detailed stats: 43 4Ks and 5 aces. Best month by rating: September 2026 at 1.36. Nag1_7_ loses the most ELO from match 5 of the day (+46 ELO, win rate 48%). Things go best on Mirage (+46 ELO, win rate 58%). Match no. 3 of the day goes best: 70% win rate, +27 ELO. Improved over the last three months: K/R +0.04, Rating +0.06, ADR +5.5, Headshots +2 pp, ELO +629. Got weaker: Win rate −6 pp. Last 30 days: 91 matches, win rate 57%, net ELO +2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.