Nadia_White
Name history of Nadia_White
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does Nadia_White play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (108 matches).
Compared with 2,179 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 6% of rounds and so well below the average (10%).
Clutch
Strength2.2 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average1.13 K/D and so clearly above the average (1.03).
Impact
WeaknessExactly 3 kills in 2.9% of rounds and so well below the average (4.1%).
Utility and deaths
AverageDied in 64% of rounds and so well below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Nov 2026 compared with Jun to Aug 2026.
Kills per round (K/R)
Best month: June 2026 with 0.81. Last 3 months: 0.69 (at the start 0.80). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 1.01. Last 3 months: 1.00 (at the start 0.76). Slightly below the average (1.03).
Damage per round (ADR)
Best month: June 2026 with 83.2. Last 3 months: 73.7 (at the start 83.0). Clearly below the average (80.7).
Share of headshot kills
Best month: September 2026 with 49%. Last 3 months: 46% (at the start 45%). Clearly below the average (49%).
Matches won (win rate)
Best month: September 2026 with 60%. Last 3 months: 49% (at the start 57%). Just below the average (50%).
Best month: September 2026 with 2,032. Last 3 months: 2,021 (at the start 1,656).
Rounds with first kill
Best month: September 2026 with 6%.
1v1 clutches won
Best month: September 2026 with 57%.
Patterns
From the last 149 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Nadia_White loses the most ELO on Mirage: −32 ELO, 54% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.81 · Dust 2
- Recorded match no. 100 · Dust 2
- Reached level 10 · Dust 2
- Most kills in a match: 29 · Mirage
- Longest win streak: 4 wins in a row · Nuke
Maps in detail
from the last 149 matchesCompared with players on the same level who have at least 15 matches on the map.
How Nadia_White plays
Across 149 matches Nadia_White averages K/R 0.72 and ADR 76.3; the rating across the 108 rated matches is 1.00. Biggest strength: Deaths per round at just 64% (lower is better), better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 6%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 15.3 kills per match with 46% headshots. The strongest map is Nuke with a 69% win rate in 16 matches. In 38 of 108 matches the rating was 1.10 or higher (35%), in 36 it was below 0.90. In 108 matches with detailed stats: 6 4Ks and 1 ace. Best month by rating: September 2026 at 1.01. Nadia_White loses the most ELO on Mirage (−32 ELO, win rate 54%). Things go best on Dust 2 (+106 ELO, win rate 52%). From match no. 5 of the day on, things go best: 59% win rate, +6 ELO. Improved over the last three months: Rating +0.24, ELO +365. Got weaker: K/R −0.11, ADR −9.3, Win rate −8 pp. Unchanged in recent months: Headshots at 46%. Last 30 days: 78 matches, win rate 47%, net ELO +142.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.