Nach_

Spain
On FACEIT since 2018 106 matches tracked 46 matches in 30 days
Last updated:

How does Nach_ play?

Rating 1.11 (from 86 matches) K/R 0.77 ADR 83.3 from 106 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 86 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 24% normal 0.90 to 1.09 24% weak 0.75 to 0.89 10% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (66 matches).

2,250-2,499 ELO

Compared with 2,420 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

59% of opening duels won and so well above the average (51%).

Rounds with first kill 14%+3 pp · Ø 11% better than 91%
Opening duels won 59%+8 pp · Ø 51% better than 94%

Clutch

Average
Last one alive

53% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 53%+14 pp · Ø 39% better than 97%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 59%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (50%).

Headshot rate 44%−6 pp · Ø 50% better than 17%
AWP share of kills 28%+16 pp · Ø 12% better than 95%
K/D 1.10+0.06 · Ø 1.04 better than 69%
Pistol kills per match 3.0
Knife kills 4 in 106 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so slightly above the average (2.4).

2K rounds 13.0%−0.5 pp · Ø 13.5% better than 34%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 64%
MVPs per match 2.5+0.1 · Ø 2.4 better than 67%
4Ks and aces 18x 4K, 5 aces in 66 matches

Utility and deaths

Average
Nades, flashes and deaths

0.39 enemies flashed per round and so well above the average (0.30).

Utility hit rate 39%+4 pp · Ø 35% better than 77%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.39+0.09 · Ø 0.30 better than 78%
Deaths per round 70%−2 pp · Ø 72% better than 66%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.04, Rating +0.06, Win rate +18 pp, ELO +312
= Stayed the same
ADR at 84.0
▼ Got worse
Headshots −3 pp

Sep to Nov 2026 compared with Feb to Jul 2026.

Kills per round (K/R)

0.79
FebMarAprMayJunJulAugSepOctNov

Best month: September 2026 with 0.82. Last 3 months: 0.78 (at the start 0.74). Slightly above the average (0.74).

Patterns

From the last 106 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −22 ELO
20 matches · 45% win rate
From match 5 of the day +52 ELO
34 matches · 47% win rate
Between 12:00 and 18:00 +55 ELO, win rate 44%

Nach_ loses the most ELO in match 2 of the day: −22 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Ancient
  2. Longest win streak: 6 wins in a row · Inferno
  3. Highest rating in a match: 2.08 · Mirage
  4. Most kills in a match: 42 · Dust 2
  5. Reached level 10 · Anubis

Maps in detail

from the last 106 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage26
46% better than 27%
0.74 right on the average
79.2 better than 38%
1.09 better than 67%
54% of 99 duels better than 66%
44% of 18 situations better than 68%
Dust 222
64% better than 88%
0.84 better than 87%
92.4 better than 91%
1.21 better than 90%
65% of 109 duels better than 97%
57% of 7 situations better than 91%
Ancient18
33% better than 6%
0.70 better than 26%
76.7 better than 25%
1.09-
55% of 75 duels better than 70%
54% of 13 situations better than 84%
Anubis15
47% better than 31%
0.76 better than 59%
82.0 better than 56%
1.09-
62% of 63 duels better than 93%
56% of 9 situations better than 88%
Inferno10
70% -
0.77 -
88.2 -
1.11-
47% of 36 duels -
25% of 4 situations -
Cache7
86% -
0.79 -
79.4 -
1.09-
57% of 30 duels -
83% of 6 situations -
Nuke4
50% -
0.74 -
81.5 -
1.05-
57% of 14 duels -
33% of 3 situations -
Overpass4
75% -
0.81 -
89.6 -
1.07-
60% of 10 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Nach_ plays

Across 106 matches Nach_ averages K/R 0.77 and ADR 83.3; the rating across the 86 rated matches is 1.11. Biggest strength: Clutch 1v1 won at 53%, better than 97% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 44%, better than only 17% of level 10 · 2,250-2,499 ELO players. Averages 16.8 kills per match with 44% headshots. The strongest map is Inferno with a 70% win rate in 10 matches. In 42 of 86 matches the rating was 1.10 or higher (49%), in 23 it was below 0.90. In 66 matches with detailed stats: 18 4Ks and 5 aces. Best month by rating: October 2026 at 1.15. Nach_ loses the most ELO in match 2 of the day (−22 ELO, win rate 45%). Things go best in match 1 of the day (+181 ELO, win rate 62%). Match no. 1 of the day goes best: 62% win rate, +181 ELO. Improved over the last three months: K/R +0.04, Rating +0.06, Win rate +18 pp, ELO +312. Got weaker: Headshots −3 pp. Unchanged in recent months: ADR at 84.0. Last 30 days: 46 matches, win rate 63%, net ELO +131.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.