Naatsu_u

Germany
On FACEIT since 2016 252 matches tracked 87 matches in 30 days
ELO ▼ 388
2,118
30-day peak: 2,506
Rank EU
#177,766
Germany #4,813 in Germany
Last updated:

How does Naatsu_u play?

Rating 1.11 K/R 0.82 ADR 86.7 from 252 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 252 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 24% good 1.10 to 1.29 14% normal 0.90 to 1.09 20% weak 0.75 to 0.89 14% very weak below 0.75 20%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (204 matches).

2,001-2,249 ELO

Compared with 2,003 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 96%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 32%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 35%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (49%).

Headshot rate 44%−5 pp · Ø 49% better than 23%
AWP share of kills 28%+17 pp · Ø 11% better than 95%
K/D 1.07+0.04 · Ø 1.03 better than 66%
Pistol kills per match 3.6

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.3% of rounds and so well above the average (4.1%).

2K rounds 15.0%+1.6 pp · Ø 13.4% better than 84%
3K rounds 5.3%+1.2 pp · Ø 4.1% better than 89%
MVPs per match 2.7+0.4 · Ø 2.3 better than 86%
4Ks and aces 55x 4K, 6 aces in 204 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.09 enemies flashed per round and so well below the average (0.29).

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 2.8−1.5 · Ø 4.3 better than 16%
Enemies flashed per round 0.09−0.20 · Ø 0.29 better than 4%
Deaths per round 76%+4 pp · Ø 72% better than 8%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
ADR at 86.0, Headshots at 44%
▼ Got worse
K/R −0.04, Rating −0.06, Win rate −5 pp, ELO −477

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.83
JunJulAugSepOctNov

Best month: August 2026 with 0.88. Last 3 months: 0.81 (at the start 0.85). Clearly above the average (0.74).

Patterns

From the last 252 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −279 ELO
56 matches · 36% win rate
On Ancient −165 ELO
63 matches · 49% win rate
Between 12:00 and 18:00 −246 ELO, win rate 38%
On Mondays −150 ELO, win rate 36%

Naatsu_u loses the most ELO from match 5 of the day: −279 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Nuke
  2. Highest rating in a match: 2.59 · Ancient
  3. Most kills in a match: 49 · Dust 2
  4. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 252 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient63
49% better than 41%
0.82 better than 83%
85.2 better than 73%
1.12 better than 78%
55% of 334 duels better than 72%
35% of 26 situations better than 41%
Anubis54
48% better than 41%
0.82 better than 86%
88.9 better than 86%
1.10 better than 76%
54% of 370 duels better than 67%
38% of 26 situations right on the average
Dust 240
50% right on the average
0.81 better than 81%
86.9 better than 80%
1.10 better than 73%
54% of 293 duels better than 68%
33% of 21 situations better than 35%
Inferno33
45% better than 20%
0.79 better than 78%
83.5 better than 68%
1.07 better than 63%
52% of 213 duels right on the average
25% of 20 situations better than 23%
Cache29
38% -
0.80 -
84.3 -
1.08-
57% of 157 duels -
46% of 13 situations -
Nuke27
52% better than 37%
0.89 better than 89%
90.3 better than 81%
1.21 better than 84%
61% of 126 duels better than 88%
25% of 16 situations better than 24%
Mirage6
33% -
0.90 -
96.9 -
1.11-
54% of 37 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Naatsu_u plays

Across 252 matches Naatsu_u averages K/R 0.82, ADR 86.7 and a rating of 1.11. Biggest strength: Rounds with first kill at 15%, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 76%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 18.1 kills per match with 44% headshots. The strongest map is Nuke with a 52% win rate in 27 matches. In 116 of 252 matches the rating was 1.10 or higher (46%), in 86 it was below 0.90. In 204 matches with detailed stats: 55 4Ks and 6 aces. Best month by rating: August 2026 at 1.20. Naatsu_u loses the most ELO from match 5 of the day (−279 ELO, win rate 36%). Things go best on Nuke (+120 ELO, win rate 52%). Match no. 1 of the day goes best: 53% win rate, +78 ELO. Got weaker: K/R −0.04, Rating −0.06, Win rate −5 pp, ELO −477. Unchanged in recent months: ADR at 86.0, Headshots at 44%. Last 30 days: 87 matches, win rate 40%, net ELO −259.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.