NaPoM

Chile
On FACEIT since 2024 254 matches tracked 118 matches in 30 days
Last updated:

How does NaPoM play?

Rating 1.16 (from 233 matches) K/R 0.82 ADR 86.4 from 254 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 233 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 26% good 1.10 to 1.29 22% normal 0.90 to 1.09 22% weak 0.75 to 0.89 13% very weak below 0.75 11%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average. More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average.
ClutcherMulti-killsEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (207 matches).

Level 9

Compared with 1,926 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 58%+7 pp · Ø 51% better than 94%

Clutch

Average
Last one alive

2.4 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 24%
Clutch 1v2 won 31%+9 pp · Ø 22% better than 94%
Clutch kills per match 2.4+0.8 · Ø 1.6 better than 95%

Weapons and aim

Strength
Where do the kills come from?

1.17 K/D and so clearly above the average (1.02).

Headshot rate 55%+6 pp · Ø 49% better than 87%
AWP share of kills 16%+5 pp · Ø 11% better than 77%
K/D 1.17+0.15 · Ø 1.02 better than 91%
Pistol kills per match 3.3
Knife kills 3 in 254 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.5% of rounds and so well above the average (4.0%).

2K rounds 14.9%+1.6 pp · Ø 13.3% better than 84%
3K rounds 5.5%+1.5 pp · Ø 4.0% better than 92%
MVPs per match 2.6+0.3 · Ø 2.3 better than 82%
4Ks and aces 56x 4K, 7 aces in 207 matches

Utility and deaths

Average
Nades, flashes and deaths

0.43 enemies flashed per round and so well above the average (0.27).

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 3.1−1.2 · Ø 4.3 better than 22%
Enemies flashed per round 0.43+0.16 · Ø 0.27 better than 86%
Deaths per round 70%−2 pp · Ø 72% better than 75%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.11, Rating +0.18, ADR +10.8
= Stayed the same
Win rate at 49%, ELO at 1,878
▼ Got worse
Headshots −9 pp

Sep to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.85
AprMayJunJulAugSepOctNov

Best month: November 2026 with 0.85. Last 3 months: 0.83 (at the start 0.72). Clearly above the average (0.73).

Patterns

From the last 254 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −48 ELO
24 matches · 46% win rate
On Anubis −40 ELO
31 matches · 39% win rate
On Saturdays −74 ELO, win rate 35%

NaPoM loses the most ELO on Nuke: −48 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Reached level 10 · Nuke
  3. Longest win streak: 6 wins in a row · Dust 2
  4. Highest rating in a match: 2.15 · Dust 2
  5. Most kills in a match: 50 · Mirage

Maps in detail

from the last 254 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage77
44% better than 25%
0.83 better than 87%
87.0 better than 80%
1.15 better than 86%
59% of 400 duels better than 89%
25% of 64 situations better than 16%
Dust 268
53% better than 58%
0.80 better than 78%
86.5 better than 78%
1.17 better than 88%
55% of 311 duels better than 73%
38% of 60 situations better than 47%
Anubis31
39% better than 13%
0.75 better than 61%
80.3 better than 49%
1.05 better than 63%
52% of 156 duels better than 55%
33% of 24 situations better than 39%
Ancient25
56% better than 63%
0.84 better than 92%
85.8 better than 75%
1.22 better than 95%
60% of 85 duels better than 90%
28% of 18 situations better than 25%
Nuke24
46% better than 21%
0.79 better than 66%
83.6 better than 59%
1.14 better than 78%
54% of 105 duels better than 57%
22% of 18 situations better than 13%
Inferno21
57% better than 63%
0.86 better than 92%
89.5 better than 85%
1.27 better than 96%
61% of 92 duels better than 90%
45% of 11 situations better than 65%
Cache6
67% -
0.99 -
109.0 -
1.39-
70% of 23 duels -
33% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How NaPoM plays

Across 254 matches NaPoM averages K/R 0.82 and ADR 86.4; the rating across the 233 rated matches is 1.16. Biggest strength: Opening duels won at 58%, better than 94% of level 9 players. Most room to improve: Utility hit rate at 30%, better than only 17% of level 9 players. Averages 18.4 kills per match with 55% headshots. The strongest map is Inferno with a 57% win rate in 21 matches. In 126 of 233 matches the rating was 1.10 or higher (54%), in 56 it was below 0.90. In 207 matches with detailed stats: 56 4Ks and 7 aces. Best month by rating: November 2026 at 1.21. NaPoM loses the most ELO on Nuke (−48 ELO, win rate 46%). Things go best on Dust 2 (+70 ELO, win rate 53%). Match no. 4 of the day goes best: 57% win rate, +23 ELO. Improved over the last three months: K/R +0.11, Rating +0.18, ADR +10.8. Got weaker: Headshots −9 pp. Unchanged in recent months: Win rate at 49%, ELO at 1,878. Last 30 days: 118 matches, win rate 49%, net ELO −64.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.