N_-

Brazil
On FACEIT since 2020 209 matches tracked 52 matches in 30 days
ELO ▲ 16
2,572
30-day peak: 2,740
Rank SA ▲ 283 places
#953
Brazil #640 in Brazil
30 days · prev. #1,236 · best #445
Last updated:

How does N_- play?

Rating 1.07 (from 160 matches) K/R 0.77 ADR 81.7 from 209 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 160 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 13% very weak below 0.75 19%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (140 matches).

2,500-2,749 ELO

Compared with 2,625 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 43%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 43%+3 pp · Ø 40% better than 72%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so slightly above the average (1.05).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 6%−6 pp · Ø 12% better than 34%
K/D 1.10+0.05 · Ø 1.05 better than 65%
Pistol kills per match 3.1
Knife kills 1 in 209 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so clearly below the average (4.2%).

2K rounds 14.0%+0.5 pp · Ø 13.5% better than 58%
3K rounds 3.6%−0.6 pp · Ø 4.2% better than 24%
MVPs per match 2.5+0.1 · Ø 2.4 better than 64%
4Ks and aces 23x 4K, 9 aces in 140 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 3.3−0.8 · Ø 4.1 better than 28%
Enemies flashed per round 0.32+0.02 · Ø 0.30 better than 59%
Deaths per round 70%−1 pp · Ø 71% better than 63%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +6 pp, ELO +365
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.14, Rating −0.23, ADR −14.9, Headshots −2 pp

Sep to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.65
AprMayJunJulAugSepOctNov

Best month: April 2026 with 0.95. Last 3 months: 0.69 (at the start 0.83). Clearly below the average (0.75).

Patterns

From the last 209 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −126 ELO
29 matches · 34% win rate
On Ancient −102 ELO
38 matches · 47% win rate
On Mirage −4 ELO
57 matches · 65% win rate

N_- loses the most ELO on Anubis: −126 ELO, 34% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.20 · Inferno
  2. Recorded match no. 100 · Anubis
  3. Longest win streak: 8 wins in a row · Dust 2
  4. Most kills in a match: 42 · Mirage

Maps in detail

from the last 209 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage57
65% better than 91%
0.81 better than 76%
83.2 better than 58%
1.14 better than 78%
54% of 182 duels better than 64%
53% of 19 situations better than 87%
Dust 242
50% better than 39%
0.70 better than 27%
77.2 better than 28%
1.05 right on the average
55% of 129 duels better than 68%
31% of 13 situations better than 29%
Ancient38
47% better than 29%
0.83 better than 82%
89.3 better than 81%
1.07 better than 58%
52% of 142 duels right on the average
38% of 16 situations right on the average
Anubis29
34% better than 5%
0.68 better than 19%
74.7 better than 17%
0.90 better than 9%
42% of 67 duels better than 8%
38% of 13 situations right on the average
Inferno20
70% better than 86%
0.85 better than 78%
86.9 better than 63%
1.31-
52% of 71 duels better than 33%
44% of 9 situations better than 62%
Cache17
53% -
0.70 -
73.4 -
0.98-
58% of 66 duels -
67% of 3 situations -
Nuke4
50% -
0.76 -
75.1 -
1.11-
42% of 12 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How N_- plays

Across 209 matches N_- averages K/R 0.77 and ADR 81.7; the rating across the 160 rated matches is 1.07. Most room to improve: Utility hit rate at 31%, better than only 24% of level 10 · 2,500-2,749 ELO players. Averages 17.2 kills per match with 51% headshots. The strongest map is Inferno with a 70% win rate in 20 matches. In 70 of 160 matches the rating was 1.10 or higher (44%), in 51 it was below 0.90. In 140 matches with detailed stats: 23 4Ks and 9 aces. Best month by rating: June 2026 at 1.25. N_- loses the most ELO on Anubis (−126 ELO, win rate 34%). Things go best on Inferno (+50 ELO, win rate 70%). Improved over the last three months: Win rate +6 pp, ELO +365. Got weaker: K/R −0.14, Rating −0.23, ADR −14.9, Headshots −2 pp. Last 30 days: 52 matches, win rate 50%, net ELO +23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.