NXYZv2

NXYZv2

Poland
68 matches tracked
Last updated:

How does NXYZv2 play?

K/R 0.76 ADR 84.0 from 68 matches
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 4 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (63 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−1.0 pp better than 46%
Opening duels won 52%+3 pp better than 80%

Clutch

Average
Last one alive
Clutch 1v1 won 32%−5 pp better than 23%
Clutch 1v2 won 27%+5 pp better than 87%
Clutch kills per match 1.60.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 41%−2 pp better than 40%
AWP share of kills 1%−10 pp better than 8%
K/D 1.03+0.06 better than 84%
Pistol kills per match 2.4

Impact

Strength
Damage and big rounds
Rounds with 2K 14.2%+1.4 pp better than 90%
Rounds with 3K 4.5%+0.8 pp better than 91%
MVPs per match 2.0−0.1 better than 48%
4Ks and aces 11x 4K, 1 ace in 63 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 30%−4 pp better than 24%
Utility damage per round 3.90.0 level
Enemies flashed per round 0.28+0.03 better than 63%
Rounds with a death 74%+1.0 pp better than 43%

Progress

One value per month, dashed line is the Level 4 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.78
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.78.

Patterns

From the last 68 matches, each row based on 20+ matches.

Where does the ELO go?

On Mirage −80 ELO
23 matches · 35% wins

NXYZv2 loses the most ELO on Mirage: −80 ELO, 35% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Cache
  2. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 68 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage23
35% better than 9%
0.76 better than 82%
83.2 better than 85%
-
44% of 77 duels better than 27%
42% of 19 situations better than 62%
Nuke12
67% –
0.80 –
91.6 –
-
48% of 56 duels –
50% of 2 situations –
Dust 210
40% –
0.71 –
75.2 –
-
52% of 29 duels –
0% of 6 situations –
Ancient7
29% –
0.74 –
84.9 –
-
64% of 25 duels –
14% of 7 situations –
Cache6
83% –
0.69 –
76.1 –
-
60% of 25 duels –
50% of 2 situations –
Anubis5
40% –
0.79 –
83.4 –
-
56% of 18 duels –
0% of 1 situations –
Inferno5
40% –
0.90 –
99.7 –
-
62% of 13 duels –
0% of 2 situations –

Compared with players on the same level who have at least 15 matches on the map.

How NXYZv2 plays

Biggest strength: Damage per round (ADR) at 84.0. That is better than 91% of players on level 4. Most room to improve: Clutch 1v1 won at 32%. That is better than only 23% of players on level 4. On average 16.5 kills per match, 41% of them headshots. The strongest map is Nuke with a 67% win rate in 12 matches. In 63 matches with detailed stats: 11 4Ks and 1 aces. NXYZv2 loses the most ELO on Mirage (−80 ELO, win rate 35%). Last 30 days: 6 matches, win rate 33%, ELO balance −53.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 4): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.