NVRO

Turkey
On FACEIT since 2025 61 matches tracked 29 matches in 30 days
Last updated:

How does NVRO play?

Rating 1.12 K/R 0.77 ADR 81.6 from 61 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 61 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 13% good 1.10 to 1.29 31% normal 0.90 to 1.09 26% weak 0.75 to 0.89 13% very weak below 0.75 10%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 7 average. More 1v1 and 1v2 wins than the level 7 average. More 4Ks and aces per 100 rounds than the level 7 average.
AWPerClutcherMulti-kills
better than most on level 7 about average weaker than most
Level 7

Compared with 1,088 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so well above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 56%+6 pp · Ø 50% better than 93%

Clutch

Strength
Last one alive

58% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 58%+19 pp · Ø 39% better than 99%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 84%
Clutch kills per match 2.6+0.9 · Ø 1.7 better than 98%

Weapons and aim

Average
Where do the kills come from?

1.17 K/D and so clearly above the average (1.00).

Headshot rate 41%−5 pp · Ø 46% better than 21%
AWP share of kills 31%+20 pp · Ø 11% better than 97%
K/D 1.17+0.17 · Ø 1.00 better than 95%
Pistol kills per match 3.0

Impact

Strength
Damage and big rounds

Exactly 3 kills in 4.5% of rounds and so clearly above the average (4.0%).

2K rounds 13.6%+0.5 pp · Ø 13.1% better than 65%
3K rounds 4.5%+0.5 pp · Ø 4.0% better than 78%
MVPs per match 2.4+0.2 · Ø 2.2 better than 75%
4Ks and aces 16x 4K, 1 ace in 61 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 40%+5 pp · Ø 35% better than 82%
Utility damage per round 5.8+1.7 · Ø 4.1 better than 87%
Enemies flashed per round 0.54+0.28 · Ø 0.26 better than 96%
Deaths per round 66%−7 pp · Ø 73% better than 99%

Progress

One value per month, dashed line is the level 7 average
Whether NVRO is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 61 matches, all from the last 3 months.

Kills per round (K/R)

0.80
SepOctNov

Patterns

From the last 61 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.16 · Cache
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Most kills in a match: 33 · Dust 2

Maps in detail

from the last 61 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 228
75% better than 98%
0.81 better than 88%
84.1 better than 76%
1.19 better than 94%
62% of 113 duels better than 96%
56% of 25 situations better than 90%
Anubis18
56% better than 69%
0.72 right on the average
78.1 better than 42%
1.04 better than 63%
52% of 75 duels better than 60%
67% of 12 situations better than 96%
Inferno6
33% -
0.65 -
73.9 -
0.92-
42% of 26 duels -
63% of 8 situations -
Mirage5
80% -
0.67 -
74.0 -
1.03-
50% of 18 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How NVRO plays

Across 61 matches NVRO averages K/R 0.77, ADR 81.6 and a rating of 1.12. Biggest strength: Clutch 1v1 won at 58%, better than 99% of level 7 players. Most room to improve: Headshot rate at 41%, better than only 21% of level 7 players. Averages 17.4 kills per match with 41% headshots. The strongest map is Dust 2 with a 75% win rate in 28 matches. In 31 of 61 matches the rating was 1.10 or higher (51%), in 14 it was below 0.90. In 61 matches with detailed stats: 16 4Ks and 1 ace. Things go best on Dust 2 (+143 ELO, win rate 75%). Last 30 days: 29 matches, win rate 66%, net ELO +114.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.