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NVNK

Vietnam
On FACEIT since 2020 561 matches tracked 238 matches in 30 days
ELO ▼ 189
2,271
30-day peak: 2,634
Rank SEA ▼ 1,059 places
#2,628
Vietnam #479 in Vietnam
30 days · prev. #1,569 · best #756
Last updated:

How does NVNK play?

Rating 1.06 (from 414 matches) K/R 0.77 ADR 80.9 from 561 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 455 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 20% normal 0.90 to 1.09 21% weak 0.75 to 0.89 17% very weak below 0.75 19%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (488 matches).

2,250-2,499 ELO

Compared with 2,523 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 85%
Opening duels won 56%+5 pp · Ø 51% better than 82%

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 24%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 36%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

37% headshots and so well below the average (51%).

Headshot rate 37%−14 pp · Ø 51% better than 2%
AWP share of kills 32%+20 pp · Ø 12% better than 97%
K/D 1.06+0.02 · Ø 1.04 better than 57%
Pistol kills per match 2.6 from the last 455
Knife kills 10 in 455 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.5% of rounds and so clearly above the average (13.5%).

2K rounds 14.5%+1.0 pp · Ø 13.5% better than 73%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 44%
MVPs per match 2.3−0.1 · Ø 2.4 better than 47%
4Ks and aces 90x 4K, 7 aces in 488 matches

Utility and deaths

Average
Nades, flashes and deaths

1.4 utility damage per round and so well below the average (4.2).

Utility hit rate 24%−11 pp · Ø 35% better than 2%
Utility damage per round 1.4−2.8 · Ø 4.2 better than 1%
Enemies flashed per round 0.24−0.05 · Ø 0.29 better than 37%
Deaths per round 73%+1 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +28 pp
= Stayed the same
K/R at 0.76, ADR at 80.6
▼ Got worse
Win rate −9 pp, ELO −231

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOctNov

Best month: June 2026 with 0.81. Last 3 months: 0.76 (at the start 0.77). Just above the average (0.74).

Patterns

From the last 455 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −114 ELO
42 matches · 48% win rate
On Dust 2 −50 ELO
123 matches · 52% win rate
On Thursdays −98 ELO, win rate 40%

NVNK loses the most ELO on Anubis: −114 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.54 · Dust 2
  2. Most kills in a match: 45 · Anubis
  3. Longest win streak: 9 wins in a row · Dust 2

Maps in detail

from the last 455 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage206
50% better than 42%
0.76 better than 60%
80.7 better than 49%
1.04 right on the average
55% of 1,008 duels better than 71%
40% of 103 situations better than 55%
Dust 2123
52% right on the average
0.80 better than 77%
83.0 better than 62%
1.10 better than 71%
57% of 715 duels better than 80%
37% of 70 situations better than 47%
Cache44
39% better than 8%
0.75 right on the average
79.9 better than 46%
1.01 better than 39%
54% of 190 duels better than 59%
27% of 37 situations better than 22%
Anubis42
48% better than 36%
0.77 better than 63%
82.1 better than 56%
1.06 better than 56%
53% of 221 duels better than 57%
22% of 23 situations better than 15%
Inferno28
54% better than 44%
0.73 better than 39%
76.3 better than 21%
1.04 better than 40%
66% of 145 duels better than 96%
15% of 13 situations better than 6%
Ancient11
27% -
0.65 -
66.6 -
0.90-
47% of 30 duels -
30% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How NVNK plays

Across 561 matches NVNK averages K/R 0.77 and ADR 80.9; the rating across the 414 rated matches is 1.06. Biggest strength: Rounds with first kill at 13%, better than 85% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 1.4, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 16.7 kills per match with 37% headshots. The strongest map is Inferno with a 54% win rate in 28 matches. In 196 of 455 matches the rating was 1.10 or higher (43%), in 165 it was below 0.90. In 488 matches with detailed stats: 90 4Ks and 7 aces. Best month by rating: August 2026 at 1.08. NVNK loses the most ELO on Anubis (−114 ELO, win rate 48%). Things go best on Inferno (+18 ELO, win rate 54%). Match no. 2 of the day goes best: 54% win rate, +17 ELO. Improved over the last three months: Headshots +28 pp. Got weaker: Win rate −9 pp, ELO −231. Unchanged in recent months: K/R at 0.76, ADR at 80.6. Last 30 days: 238 matches, win rate 48%, net ELO −189.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.