NUMB3R9

North Korea
On FACEIT since 2026 400 matches tracked 101 matches in 30 days
ELO ▲ 145
2,322
30-day peak: 2,349
Rank NA ▲ 878 places
#3,057
North Korea #190 in North Korea
30 days · prev. #3,935 · best #3,057
Last updated:

How does NUMB3R9 play?

Rating 1.07 (from 395 matches) K/R 0.75 ADR 79.6 from 400 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 395 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 18% good 1.10 to 1.29 24% normal 0.90 to 1.09 21% weak 0.75 to 0.89 16% very weak below 0.75 17%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (316 matches).

2,250-2,499 ELO

Compared with 2,496 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 53%+2 pp · Ø 51% better than 62%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 30%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 72%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (51%).

Headshot rate 54%+3 pp · Ø 51% better than 74%
AWP share of kills 2%−9 pp · Ø 11% better than 12%
K/D 1.09+0.06 · Ø 1.03 better than 66%
Pistol kills per match 2.7
Knife kills 7 in 400 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.2% of rounds and so slightly above the average (13.4%).

2K rounds 14.2%+0.8 pp · Ø 13.4% better than 65%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 57%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 70x 4K, 9 aces in 316 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 45%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 60%
Enemies flashed per round 0.30+0.01 · Ø 0.29 better than 56%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.08, Rating +0.07, ADR +8.0, Headshots +2 pp, Win rate +7 pp, ELO +638
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: September 2026 with 0.81. Last 3 months: 0.78 (at the start 0.70). Slightly above the average (0.74).

Patterns

From the last 400 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −73 ELO
69 matches · 48% win rate
On Mirage −62 ELO
136 matches · 52% win rate
On Mondays −167 ELO, win rate 38%

NUMB3R9 loses the most ELO on Anubis: −73 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Ancient
  2. Recorded match no. 250 · Mirage
  3. Reached level 10 · Anubis
  4. Highest rating in a match: 2.69 · Ancient
  5. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 400 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage136
52% right on the average
0.76 better than 57%
80.7 better than 49%
1.08 better than 64%
52% of 541 duels better than 55%
39% of 103 situations better than 52%
Dust 284
52% right on the average
0.72 better than 38%
73.7 better than 14%
1.05 better than 53%
47% of 276 duels better than 25%
36% of 59 situations better than 42%
Ancient78
50% better than 41%
0.78 better than 63%
82.0 better than 49%
1.10 better than 70%
56% of 390 duels better than 74%
42% of 45 situations better than 59%
Anubis69
48% better than 33%
0.75 better than 53%
83.9 better than 63%
1.08 better than 65%
53% of 240 duels better than 56%
44% of 43 situations better than 67%
Nuke32
53% right on the average
0.71 better than 26%
74.9 better than 16%
1.01 better than 34%
52% of 89 duels better than 47%
18% of 22 situations better than 7%

Compared with players on the same level who have at least 15 matches on the map.

How NUMB3R9 plays

Across 400 matches NUMB3R9 averages K/R 0.75 and ADR 79.6; the rating across the 395 rated matches is 1.07. Biggest strength: Deaths per round at just 69% (lower is better), better than 78% of level 10 · 2,250-2,499 ELO players. Averages 16.5 kills per match with 54% headshots. The strongest map is Nuke with a 53% win rate in 32 matches. In 181 of 395 matches the rating was 1.10 or higher (46%), in 130 it was below 0.90. In 316 matches with detailed stats: 70 4Ks and 9 aces. Best month by rating: September 2026 at 1.14. NUMB3R9 loses the most ELO on Anubis (−73 ELO, win rate 48%). Things go best on Dust 2 (+38 ELO, win rate 52%). Improved over the last three months: K/R +0.08, Rating +0.07, ADR +8.0, Headshots +2 pp, Win rate +7 pp, ELO +638. Last 30 days: 101 matches, win rate 54%, net ELO +102.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.