NS1112

United Arab Emirates
On FACEIT since 2026 362 matches tracked 122 matches in 30 days
ELO ▼ 366
2,117
30-day peak: 2,500
Rank EU
#179,375
United Arab Emirates #545 in United Arab Emirates
Last updated:

How does NS1112 play?

Rating 1.09 K/R 0.77 ADR 82.6 from 362 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 362 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 24% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 13% very weak below 0.75 20%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (340 matches).

2,001-2,249 ELO

Compared with 2,098 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 84%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 43%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 72%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (49%).

Headshot rate 45%−4 pp · Ø 49% better than 26%
AWP share of kills 24%+12 pp · Ø 12% better than 91%
K/D 1.09+0.06 · Ø 1.03 better than 70%
Pistol kills per match 2.4
Knife kills 6 in 362 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 14.2%+0.8 pp · Ø 13.4% better than 67%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 69%
MVPs per match 2.6+0.3 · Ø 2.3 better than 77%
4Ks and aces 71x 4K, 8 aces in 340 matches

Utility and deaths

Average
Nades, flashes and deaths

0.11 enemies flashed per round and so well below the average (0.28).

Utility hit rate 38%+3 pp · Ø 35% better than 70%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 18%
Enemies flashed per round 0.11−0.17 · Ø 0.28 better than 8%
Deaths per round 71%−1 pp · Ø 72% better than 60%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, Rating −0.10, ADR −6.2, Win rate −4 pp, ELO −92

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.84
JunJulAugSepOctNov

Best month: November 2026 with 0.84. Last 3 months: 0.76 (at the start 0.82). Just above the average (0.74).

Patterns

From the last 362 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −112 ELO
106 matches · 49% win rate
In match 2 of the day −80 ELO
61 matches · 43% win rate
On Fridays +88 ELO, win rate 32%

NS1112 loses the most ELO on Mirage: −112 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Longest win streak: 8 wins in a row · Anubis
  3. Highest rating in a match: 2.14 · Mirage
  4. Most kills in a match: 47 · Dust 2
  5. Reached level 10 · Mirage

Maps in detail

from the last 362 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage106
49% better than 42%
0.74 right on the average
78.5 better than 39%
1.05 better than 58%
48% of 580 duels better than 32%
48% of 60 situations better than 76%
Dust 297
61% better than 84%
0.80 better than 75%
84.2 better than 66%
1.13 better than 78%
53% of 551 duels better than 60%
37% of 59 situations better than 47%
Ancient56
45% better than 29%
0.81 better than 78%
86.8 better than 73%
1.12 better than 79%
54% of 337 duels better than 64%
24% of 41 situations better than 17%
Inferno36
42% better than 11%
0.77 better than 61%
81.5 better than 52%
1.07 better than 53%
52% of 196 duels right on the average
29% of 21 situations better than 28%
Anubis34
62% better than 83%
0.79 better than 73%
85.7 better than 74%
1.09 better than 70%
57% of 184 duels better than 82%
36% of 22 situations better than 45%
Cache22
59% -
0.81 -
85.6 -
1.14-
50% of 155 duels -
35% of 20 situations -
Nuke10
40% -
0.63 -
73.9 -
0.85-
44% of 50 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How NS1112 plays

Across 362 matches NS1112 averages K/R 0.77, ADR 82.6 and a rating of 1.09. Biggest strength: Rounds with first kill at 13%, better than 84% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.9, better than only 18% of level 10 · 2,001-2,249 ELO players. Averages 17.2 kills per match with 45% headshots. The strongest map is Anubis with a 62% win rate in 34 matches. In 162 of 362 matches the rating was 1.10 or higher (45%), in 120 it was below 0.90. In 340 matches with detailed stats: 71 4Ks and 8 aces. Best month by rating: November 2026 at 1.20. NS1112 loses the most ELO on Mirage (−112 ELO, win rate 49%). Things go best in match 4 of the day (+129 ELO, win rate 70%). Match no. 4 of the day goes best: 70% win rate, +129 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.06, Rating −0.10, ADR −6.2, Win rate −4 pp, ELO −92. Last 30 days: 122 matches, win rate 47%, net ELO +247.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.