NO_PASSAR

Bosnia & Herzegovina
On FACEIT since 2018 299 matches tracked 74 matches in 30 days
Last updated:

How does NO_PASSAR play?

Rating 1.02 K/R 0.74 ADR 85.6 from 299 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 299 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 19% normal 0.90 to 1.09 27% weak 0.75 to 0.89 13% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most
Level 9

Compared with 1,734 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 67%
Opening duels won 49%−1 pp · Ø 50% better than 36%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 79%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 49%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so slightly below the average (48%).

Headshot rate 46%−2 pp · Ø 48% better than 36%
AWP share of kills 0%−11 pp · Ø 11% better than 2%
K/D 1.01−0.01 · Ø 1.02 better than 51%
Pistol kills per match 2.9
Knife kills 5 in 299 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 13.0%−0.3 pp · Ø 13.3% better than 45%
3K rounds 4.0%0.0 pp · Ø 4.0% right on the average
MVPs per match 2.1−0.2 · Ø 2.3 better than 32%
4Ks and aces 49x 4K, 10 aces in 299 matches

Utility and deaths

Average
Nades, flashes and deaths

6.5 utility damage per round and so well above the average (4.3).

Utility hit rate 34%−2 pp · Ø 36% better than 45%
Utility damage per round 6.5+2.2 · Ø 4.3 better than 92%
Enemies flashed per round 0.46+0.18 · Ø 0.28 better than 89%
Deaths per round 74%+2 pp · Ø 72% better than 26%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +77, Clutch 1v1 +6 pp
= Stayed the same
K/R at 0.73, Rating at 1.00, ADR at 84.5, Win rate at 48%, First kills at 11%
▼ Got worse
Headshots −5 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.72
JunJulAugSepOctNov

Best month: August 2026 with 0.76. Last 3 months: 0.73 (at the start 0.76). Right on the average (0.73).

Patterns

From the last 299 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −69 ELO
38 matches · 39% win rate
In match 3 of the day −65 ELO
31 matches · 42% win rate
Between 12:00 and 18:00 −73 ELO, win rate 39%
On Mondays +162 ELO, win rate 39%

NO_PASSAR loses the most ELO in match 1 of the day: −69 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Inferno
  2. Most kills in a match: 37 · Ancient
  3. Highest rating in a match: 2.47 · Dust 2

Maps in detail

from the last 299 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 284
49% better than 42%
0.73 right on the average
82.5 better than 63%
1.01 better than 48%
48% of 353 duels better than 35%
47% of 43 situations better than 76%
Mirage67
42% better than 19%
0.71 better than 40%
79.6 better than 49%
0.98 better than 38%
43% of 282 duels better than 12%
43% of 40 situations better than 67%
Ancient61
52% right on the average
0.80 better than 83%
92.5 better than 94%
1.09 better than 77%
50% of 373 duels better than 45%
33% of 36 situations better than 35%
Inferno45
49% better than 37%
0.74 better than 54%
89.0 better than 83%
1.00 better than 40%
55% of 207 duels better than 64%
47% of 19 situations better than 68%
Cache19
42% -
0.75 -
86.3 -
1.00-
54% of 109 duels -
50% of 18 situations -
Anubis15
47% better than 38%
0.72 right on the average
87.3 better than 85%
0.97 better than 38%
57% of 75 duels better than 84%
50% of 6 situations better than 79%
Nuke6
33% -
0.87 -
92.8 -
1.18-
52% of 23 duels -
80% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How NO_PASSAR plays

Across 299 matches NO_PASSAR averages K/R 0.74, ADR 85.6 and a rating of 1.02. Biggest strength: Utility damage per round at 6.5, better than 92% of level 9 players. Averages 16.4 kills per match with 46% headshots. The strongest map is Ancient with a 52% win rate in 61 matches. In 113 of 299 matches the rating was 1.10 or higher (38%), in 106 it was below 0.90. In 299 matches with detailed stats: 49 4Ks and 10 aces. Best month by rating: September 2026 at 1.05. NO_PASSAR loses the most ELO in match 1 of the day (−69 ELO, win rate 39%). Things go best on Ancient (+81 ELO, win rate 52%). Match no. 4 of the day goes best: 58% win rate, −62 ELO. Improved over the last three months: ELO +77, Clutch 1v1 +6 pp. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.73, Rating at 1.00, ADR at 84.5, Win rate at 48%, First kills at 11%. Last 30 days: 74 matches, win rate 47%, net ELO −51.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.