NOYIELD

Russia
On FACEIT since 2021 449 matches tracked 103 matches in 30 days
ELO ▼ 55
2,449
30-day peak: 2,767
Rank EU
#65,016
Russia #18,479 in Russia
Last updated:

How does NOYIELD play?

Rating 1.09 K/R 0.81 ADR 86.8 from 449 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 449 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 23% normal 0.90 to 1.09 27% weak 0.75 to 0.89 12% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (418 matches).

2,250-2,499 ELO

Compared with 2,406 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 84%
Opening duels won 54%+3 pp · Ø 51% better than 71%

Clutch

Average
Last one alive

26% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 26%+5 pp · Ø 21% better than 77%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (50%).

Headshot rate 57%+7 pp · Ø 50% better than 87%
AWP share of kills 11%−1 pp · Ø 12% better than 57%
K/D 1.06+0.02 · Ø 1.04 better than 58%
Pistol kills per match 3.8
Knife kills 1 in 449 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 15.0%+1.5 pp · Ø 13.5% better than 82%
3K rounds 5.0%+0.8 pp · Ø 4.2% better than 82%
MVPs per match 2.7+0.4 · Ø 2.3 better than 83%
4Ks and aces 108x 4K, 12 aces in 418 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.1 utility damage per round and so well below the average (4.2).

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 2.1−2.1 · Ø 4.2 better than 4%
Enemies flashed per round 0.12−0.18 · Ø 0.30 better than 6%
Deaths per round 77%+5 pp · Ø 72% better than 4%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 56%, Win rate at 48%
▼ Got worse
K/R −0.04, Rating −0.06, ADR −4.1, ELO −102

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.81
JunJulAugSepOctNov

Best month: August 2026 with 0.84. Last 3 months: 0.80 (at the start 0.84). Clearly above the average (0.74).

Patterns

From the last 449 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −200 ELO
73 matches · 42% win rate
On Anubis −106 ELO
73 matches · 37% win rate
On Thursdays +85 ELO, win rate 43%

NOYIELD loses the most ELO in match 2 of the day: −200 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.34 · Dust 2
  2. Recorded match no. 250 · Inferno
  3. Most kills in a match: 40 · Mirage
  4. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 449 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage155
50% better than 42%
0.79 better than 72%
86.9 better than 77%
1.06 better than 59%
53% of 868 duels better than 59%
43% of 70 situations better than 65%
Dust 2105
53% better than 53%
0.83 better than 85%
88.2 better than 80%
1.13 better than 77%
53% of 577 duels better than 59%
43% of 47 situations better than 63%
Ancient83
48% better than 37%
0.80 better than 76%
84.2 better than 63%
1.06 better than 60%
54% of 400 duels better than 62%
33% of 43 situations better than 37%
Anubis73
37% better than 8%
0.85 better than 91%
90.4 better than 89%
1.13 better than 79%
55% of 422 duels better than 71%
35% of 46 situations better than 44%
Nuke22
55% better than 48%
0.76 better than 56%
83.0 better than 56%
1.04 better than 47%
50% of 104 duels better than 38%
33% of 12 situations better than 36%
Inferno10
40% -
0.76 -
77.3 -
1.05-
46% of 56 duels -
67% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How NOYIELD plays

Across 449 matches NOYIELD averages K/R 0.81, ADR 86.8 and a rating of 1.09. Biggest strength: Headshot rate at 57%, better than 87% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.1, better than only 4% of level 10 · 2,250-2,499 ELO players. Averages 18.2 kills per match with 57% headshots. The strongest map is Nuke with a 55% win rate in 22 matches. In 211 of 449 matches the rating was 1.10 or higher (47%), in 118 it was below 0.90. In 418 matches with detailed stats: 108 4Ks and 12 aces. Best month by rating: August 2026 at 1.14. NOYIELD loses the most ELO in match 2 of the day (−200 ELO, win rate 42%). Things go best on Mirage (+95 ELO, win rate 50%). Match no. 3 of the day goes best: 55% win rate, −56 ELO. Got weaker: K/R −0.04, Rating −0.06, ADR −4.1, ELO −102. Unchanged in recent months: Headshots at 56%, Win rate at 48%. Last 30 days: 103 matches, win rate 46%, net ELO +115.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.