NOXENZ

Mongolia
On FACEIT since 2021 307 matches tracked 70 matches in 30 days
ELO ▼ 36
2,665
30-day peak: 2,733
Rank SEA ▼ 177 places
#560
Mongolia #129 in Mongolia
30 days · prev. #383 · best #372
Last updated:

How does NOXENZ play?

Rating 1.06 (from 199 matches) K/R 0.75 ADR 81.0 from 307 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 260 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 18% very weak below 0.75 17%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (199 matches).

2,500-2,749 ELO

Compared with 2,333 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 26%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 67%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 57%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (51%).

Headshot rate 46%−5 pp · Ø 51% better than 21%
AWP share of kills 4%−7 pp · Ø 11% better than 24%
K/D 1.06+0.02 · Ø 1.04 better than 51%
Pistol kills per match 2.5 from the last 260
Zeus kills1 in 260 matches
Knife kills 3 in 260 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.8% of rounds and so clearly above the average (13.5%).

2K rounds 14.8%+1.3 pp · Ø 13.5% better than 74%
3K rounds 4.2%+0.2 pp · Ø 4.0% better than 49%
MVPs per match 2.4+0.1 · Ø 2.3 better than 55%
4Ks and aces 25x 4K, 5 aces in 199 matches

Utility and deaths

Average
Nades, flashes and deaths

0.17 enemies flashed per round and so well below the average (0.32).

Utility hit rate 34%−1 pp · Ø 35% better than 45%
Utility damage per round 3.1−1.0 · Ø 4.1 better than 22%
Enemies flashed per round 0.17−0.15 · Ø 0.32 better than 15%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +28 pp, Win rate +10 pp, ELO +319
= Stayed the same
K/R at 0.76, ADR at 81.6
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: May 2026 with 0.79. Last 3 months: 0.76 (at the start 0.74). Just above the average (0.74).

Patterns

From the last 260 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −55 ELO
26 matches · 62% win rate
On Dust 2 −48 ELO
62 matches · 53% win rate
On Sundays −55 ELO, win rate 39%

NOXENZ loses the most ELO on Anubis: −55 ELO, 62% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.08 · Dust 2
  2. Most kills in a match: 38 · Mirage
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 260 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage90
46% better than 25%
0.75 right on the average
80.0 better than 42%
1.03 better than 44%
52% of 336 duels right on the average
34% of 71 situations better than 39%
Dust 262
53% better than 55%
0.73 better than 39%
79.5 better than 40%
1.01 better than 34%
45% of 241 duels better than 17%
26% of 34 situations better than 19%
Ancient49
51% better than 43%
0.78 better than 63%
83.1 better than 54%
1.07 better than 58%
53% of 222 duels better than 57%
48% of 31 situations better than 72%
Anubis26
62% better than 77%
0.74 better than 45%
79.5 better than 38%
1.07 better than 55%
53% of 85 duels better than 53%
20% of 15 situations better than 11%
Inferno13
62% -
0.76 -
85.2 -
1.04-
57% of 42 duels -
25% of 12 situations -
Cache11
55% -
0.66 -
69.7 -
0.95-
61% of 31 duels -
25% of 8 situations -
Nuke9
33% -
0.79 -
84.9 -
1.05-
49% of 47 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How NOXENZ plays

Across 307 matches NOXENZ averages K/R 0.75 and ADR 81.0; the rating across the 199 rated matches is 1.06. Most room to improve: Headshot rate at 46%, better than only 21% of level 10 · 2,500-2,749 ELO players. Averages 16.4 kills per match with 46% headshots. The strongest map is Inferno with a 62% win rate in 13 matches. In 103 of 260 matches the rating was 1.10 or higher (40%), in 91 it was below 0.90. In 199 matches with detailed stats: 25 4Ks and 5 aces. Best month by rating: September 2026 at 1.07. NOXENZ loses the most ELO on Anubis (−55 ELO, win rate 62%). Things go best from match 5 of the day (+103 ELO, win rate 57%). From match no. 5 of the day on, things go best: 57% win rate, +103 ELO. Improved over the last three months: Headshots +28 pp, Win rate +10 pp, ELO +319. Unchanged in recent months: K/R at 0.76, ADR at 81.6. Last 30 days: 70 matches, win rate 50%, net ELO −279.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.