NORU

China
On FACEIT since 2020 324 matches tracked 201 matches in 30 days
Last updated:

How does NORU play?

Rating 1.18 (from 275 matches) K/R 0.86 ADR 91.7 from 324 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 275 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 26% good 1.10 to 1.29 20% normal 0.90 to 1.09 21% weak 0.75 to 0.89 16% very weak below 0.75 9%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (274 matches).

2,500-2,749 ELO

Compared with 2,689 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (11%).

Rounds with first kill 16%+5 pp · Ø 11% better than 97%
Opening duels won 55%+3 pp · Ø 52% better than 76%

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 16%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 16%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 10%

Weapons and aim

Average
Where do the kills come from?

1.14 K/D and so clearly above the average (1.04).

Headshot rate 54%+3 pp · Ø 51% better than 70%
AWP share of kills 23%+11 pp · Ø 12% better than 89%
K/D 1.14+0.10 · Ø 1.04 better than 76%
Pistol kills per match 3.4
Knife kills 5 in 324 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.8% of rounds and so well above the average (4.2%).

2K rounds 15.5%+2.0 pp · Ø 13.5% better than 87%
3K rounds 5.8%+1.6 pp · Ø 4.2% better than 92%
MVPs per match 2.9+0.5 · Ø 2.4 better than 90%
4Ks and aces 83x 4K, 13 aces in 274 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 25%
Utility damage per round 4.0−0.1 · Ø 4.1 better than 50%
Enemies flashed per round 0.26−0.05 · Ø 0.31 better than 40%
Deaths per round 75%+4 pp · Ø 71% better than 9%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.05
= Stayed the same
ADR at 92.0, Win rate at 49%
▼ Got worse
Headshots −4 pp, ELO −712

Sep to Nov 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.85
MarAprMayJunJulAugSepOctNov

Best month: September 2026 with 0.88. Last 3 months: 0.87 (at the start 0.82). Well above the average (0.74).

Patterns

From the last 324 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −50 ELO
42 matches · 40% win rate
On Mirage −35 ELO
98 matches · 54% win rate
Between 12:00 and 18:00 +55 ELO, win rate 41%
On Tuesdays −49 ELO, win rate 37%

NORU loses the most ELO in match 3 of the day: −50 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Most kills in a match: 38 · Anubis
  3. Highest rating in a match: 2.40 · Mirage
  4. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 324 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage98
54% better than 56%
0.89 better than 93%
93.0 better than 91%
1.24 better than 92%
57% of 532 duels better than 80%
23% of 40 situations better than 11%
Dust 282
45% better than 23%
0.84 better than 85%
89.6 better than 84%
1.18 better than 83%
56% of 418 duels better than 74%
35% of 20 situations better than 39%
Ancient59
44% better than 21%
0.86 better than 89%
93.1 better than 91%
1.16 better than 81%
53% of 292 duels better than 54%
41% of 22 situations better than 56%
Anubis57
54% better than 51%
0.85 better than 89%
91.6 better than 91%
1.14 better than 79%
54% of 370 duels better than 62%
47% of 19 situations better than 72%
Cache17
41% better than 13%
0.85 better than 86%
92.0 better than 90%
1.16 better than 80%
58% of 127 duels better than 79%
25% of 16 situations better than 15%
Nuke8
38% -
0.75 -
88.4 -
1.00-
50% of 22 duels -
0% of 2 situations -
Inferno3
67% -
0.76 -
83.3 -
0.93-
45% of 20 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How NORU plays

Across 324 matches NORU averages K/R 0.86 and ADR 91.7; the rating across the 275 rated matches is 1.18. Biggest strength: Rounds with first kill at 16%, better than 97% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 75%, better than only 9% of level 10 · 2,500-2,749 ELO players. Averages 18.8 kills per match with 54% headshots. The strongest map is Anubis with a 54% win rate in 57 matches. In 148 of 275 matches the rating was 1.10 or higher (54%), in 69 it was below 0.90. In 274 matches with detailed stats: 83 4Ks and 13 aces. Best month by rating: September 2026 at 1.24. NORU loses the most ELO in match 3 of the day (−50 ELO, win rate 40%). Things go best on Ancient (+146 ELO, win rate 44%). Match no. 1 of the day goes best: 54% win rate, +38 ELO. Improved over the last three months: K/R +0.05. Got weaker: Headshots −4 pp, ELO −712. Unchanged in recent months: ADR at 92.0, Win rate at 49%. Last 30 days: 201 matches, win rate 49%, net ELO +307.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.