NOR-_-

Montenegro
On FACEIT since 2018 258 matches tracked 69 matches in 30 days
ELO ▲ 474
3,222
30-day peak: 3,222
Rank EU ▲ 4,999 places
#3,826
Montenegro #8 in Montenegro
30 days · prev. #8,825 · best #3,760
Last updated:

How does NOR-_- play?

Rating 1.15 (from 257 matches) K/R 0.80 ADR 86.3 from 258 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.86 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 257 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 28% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 12% very weak below 0.75 18%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average.
Multi-kills
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (167 matches).

3,000-3,499 ELO

Compared with 7,507 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so right on the average (11%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

31% of 1v1s won and so well below the average (41%).

Clutch 1v1 won 31%−10 pp · Ø 41% better than 12%
Clutch 1v2 won 21%+1 pp · Ø 20% better than 44%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 63%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so clearly above the average (53%).

Headshot rate 56%+3 pp · Ø 53% better than 69%
AWP share of kills 8%−4 pp · Ø 12% better than 46%
K/D 1.14+0.09 · Ø 1.05 better than 68%
Pistol kills per match 2.8
Knife kills 4 in 258 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.0% of rounds and so slightly below the average (13.5%).

2K rounds 13.0%−0.5 pp · Ø 13.5% better than 30%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 58%
MVPs per match 2.6+0.2 · Ø 2.4 better than 68%
4Ks and aces 62x 4K, 23 aces in 167 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 28%−6 pp · Ø 34% better than 12%
Utility damage per round 2.6−1.3 · Ø 3.9 better than 13%
Enemies flashed per round 0.42+0.10 · Ø 0.32 better than 79%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +12 pp, ELO +622
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.16, Rating −0.20, ADR −14.6, Headshots −2 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.65
JunJulAugSepOctNov

Best month: August 2026 with 0.86. Last 3 months: 0.69 (at the start 0.85). Clearly below the average (0.74).

Patterns

From the last 258 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 −39 ELO, win rate 44%
On Wednesdays +140 ELO, win rate 46%

No clear pattern

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Inferno
  2. Longest win streak: 12 wins in a row · Mirage
  3. Most kills in a match: 63 · Mirage
  4. Highest rating in a match: 9.39 · Mirage

Maps in detail

from the last 258 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage110
55% right on the average
0.85 better than 85%
91.2 better than 87%
1.25 better than 92%
55% of 489 duels better than 66%
29% of 70 situations better than 20%
Dust 256
57% better than 58%
0.76 right on the average
82.7 better than 54%
1.09 better than 54%
46% of 247 duels better than 18%
40% of 43 situations right on the average
Anubis23
43% better than 14%
0.84 better than 84%
90.2 better than 86%
1.18 better than 83%
57% of 102 duels better than 75%
33% of 12 situations better than 37%
Ancient19
58% better than 59%
0.84 better than 84%
88.1 better than 77%
1.16 better than 80%
54% of 63 duels better than 59%
44% of 9 situations better than 65%
Nuke18
67% better than 80%
0.74 better than 38%
80.0 better than 38%
1.03 better than 35%
49% of 81 duels better than 27%
18% of 11 situations better than 9%
Cache17
53% better than 31%
0.73 better than 24%
77.6 better than 18%
1.04 better than 26%
54% of 82 duels better than 47%
17% of 12 situations better than 7%
Inferno15
47% better than 12%
0.69 better than 15%
75.9 better than 10%
0.99 better than 16%
56% of 45 duels better than 47%
50% of 8 situations better than 76%

Compared with players on the same level who have at least 15 matches on the map.

How NOR-_- plays

Across 258 matches NOR-_- averages K/R 0.80 and ADR 86.3; the rating across the 257 rated matches is 1.15. Biggest strength: Rating at 1.15, better than 78% of level 10 · 3,000-3,499 ELO players. Most room to improve: Clutch 1v1 won at 31%, better than only 12% of level 10 · 3,000-3,499 ELO players. Averages 17.6 kills per match with 56% headshots. The strongest map is Nuke with a 67% win rate in 18 matches. In 125 of 257 matches the rating was 1.10 or higher (49%), in 76 it was below 0.90. In 167 matches with detailed stats: 62 4Ks and 23 aces. Best month by rating: August 2026 at 1.24. Things go best on Mirage (+224 ELO, win rate 55%). Match no. 1 of the day goes best: 61% win rate, +64 ELO. Improved over the last three months: Win rate +12 pp, ELO +622. Got weaker: K/R −0.16, Rating −0.20, ADR −14.6, Headshots −2 pp. Last 30 days: 69 matches, win rate 64%, net ELO +211.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.