NOMERCY_GANG
Name history of NOMERCY_GANG
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does NOMERCY_GANG play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (108 matches).
Compared with 2,003 players in this group, each player over up to their last 100 matches.
Opening
Average47% of opening duels won and so clearly below the average (51%).
Clutch
Average46% of 1v1s won and so clearly above the average (39%).
Weapons and aim
Average44% headshots and so clearly below the average (49%).
Impact
WeaknessExactly 3 kills in 2.9% of rounds and so well below the average (4.1%).
Utility and deaths
Average8.4 utility damage per round and so well above the average (4.3).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Oct 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: July 2026 with 0.74. Last 3 months: 0.66 (at the start 0.69). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 1.05. Last 3 months: 0.91 (at the start 0.98). Well below the average (1.03).
Damage per round (ADR)
Best month: July 2026 with 84.0. Last 3 months: 75.3 (at the start 79.6). Clearly below the average (80.7).
Share of headshot kills
Best month: August 2026 with 45%. Last 3 months unchanged at 44%. Clearly below the average (49%).
Matches won (win rate)
Best month: July 2026 with 60%. Last 3 months: 44% (at the start 54%). Well below the average (50%).
Best month: October 2026 with 2,336. Last 3 months: 2,161 (at the start 2,274).
Rounds with first kill
Best month: September 2026 with 10%.
1v1 clutches won
Best month: September 2026 with 53%.
Patterns
From the last 148 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
NOMERCY_GANG loses the most ELO on Anubis: −48 ELO, 50% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.79 · Mirage
- Recorded match no. 100 · Ancient
- Most kills in a match: 30 · Mirage
- Reached level 10 · Anubis
- Longest win streak: 5 wins in a row · Ancient
Maps in detail
from the last 148 matchesCompared with players on the same level who have at least 15 matches on the map.
How NOMERCY_GANG plays
Across 148 matches NOMERCY_GANG averages K/R 0.68, ADR 78.3 and a rating of 0.96. Biggest strength: Utility hit rate at 47%, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 2.9%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 15.2 kills per match with 44% headshots. The strongest map is Nuke with a 60% win rate in 10 matches. In 49 of 148 matches the rating was 1.10 or higher (33%), in 63 it was below 0.90. In 108 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: July 2026 at 1.05. NOMERCY_GANG loses the most ELO on Anubis (−48 ELO, win rate 50%). Things go best on Mirage (+30 ELO, win rate 53%). From match no. 5 of the day on, things go best: 57% win rate. Got weaker: Rating −0.07, ADR −4.3, Win rate −10 pp, ELO −113. Unchanged in recent months: K/R at 0.66, Headshots at 44%. Last 30 days: 17 matches, win rate 24%, net ELO +55.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.