NOMERCY_GANG

Mexico
On FACEIT since 2025 148 matches tracked 17 matches in 30 days
Last updated:

How does NOMERCY_GANG play?

Rating 0.96 K/R 0.68 ADR 78.3 from 148 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 23%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 148 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 14% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 24%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (108 matches).

2,001-2,249 ELO

Compared with 2,003 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 47%−4 pp · Ø 51% better than 20%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 87%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 41%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 64%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (49%).

Headshot rate 44%−5 pp · Ø 49% better than 23%
AWP share of kills 15%+4 pp · Ø 11% better than 74%
K/D 0.97−0.06 · Ø 1.03 better than 29%
Pistol kills per match 2.8
Knife kills 6 in 148 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.9% of rounds and so well below the average (4.1%).

2K rounds 12.2%−1.2 pp · Ø 13.4% better than 21%
3K rounds 2.9%−1.2 pp · Ø 4.1% better than 8%
MVPs per match 1.9−0.4 · Ø 2.3 better than 10%
4Ks and aces 9x 4K, 0 aces in 108 matches

Utility and deaths

Average
Nades, flashes and deaths

8.4 utility damage per round and so well above the average (4.3).

Utility hit rate 47%+12 pp · Ø 35% better than 98%
Utility damage per round 8.4+4.1 · Ø 4.3 better than 98%
Enemies flashed per round 0.20−0.09 · Ø 0.29 better than 29%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.66, Headshots at 44%
▼ Got worse
Rating −0.07, ADR −4.3, Win rate −10 pp, ELO −113

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.61
JunJulAugSepOctNov

Best month: July 2026 with 0.74. Last 3 months: 0.66 (at the start 0.69). Clearly below the average (0.74).

Patterns

From the last 148 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −48 ELO
22 matches · 50% win rate
In match 2 of the day −24 ELO
35 matches · 46% win rate
Between 6:00 and 12:00 +59 ELO, win rate 45%
On Saturdays +31 ELO, win rate 37%

NOMERCY_GANG loses the most ELO on Anubis: −48 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.79 · Mirage
  2. Recorded match no. 100 · Ancient
  3. Most kills in a match: 30 · Mirage
  4. Reached level 10 · Anubis
  5. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 148 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage34
53% better than 58%
0.73 right on the average
80.8 better than 53%
1.01 better than 45%
55% of 135 duels better than 74%
42% of 19 situations better than 62%
Dust 229
48% better than 39%
0.64 better than 10%
74.3 better than 19%
0.91 better than 14%
48% of 130 duels better than 35%
33% of 21 situations better than 35%
Anubis22
50% right on the average
0.73 right on the average
81.6 better than 58%
1.01 better than 46%
46% of 94 duels better than 23%
39% of 23 situations better than 53%
Ancient18
44% better than 27%
0.64 better than 8%
78.7 better than 36%
0.88 better than 8%
43% of 81 duels better than 10%
30% of 10 situations better than 29%
Inferno18
50% better than 34%
0.63 better than 6%
76.9 better than 33%
0.87 better than 3%
46% of 67 duels better than 16%
0% of 3 situations better than 1%
Cache15
53% -
0.69 -
77.5 -
0.95-
51% of 51 duels -
46% of 13 situations -
Nuke10
60% -
0.67 -
72.6 -
0.99-
40% of 45 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How NOMERCY_GANG plays

Across 148 matches NOMERCY_GANG averages K/R 0.68, ADR 78.3 and a rating of 0.96. Biggest strength: Utility hit rate at 47%, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 2.9%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 15.2 kills per match with 44% headshots. The strongest map is Nuke with a 60% win rate in 10 matches. In 49 of 148 matches the rating was 1.10 or higher (33%), in 63 it was below 0.90. In 108 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: July 2026 at 1.05. NOMERCY_GANG loses the most ELO on Anubis (−48 ELO, win rate 50%). Things go best on Mirage (+30 ELO, win rate 53%). From match no. 5 of the day on, things go best: 57% win rate. Got weaker: Rating −0.07, ADR −4.3, Win rate −10 pp, ELO −113. Unchanged in recent months: K/R at 0.66, Headshots at 44%. Last 30 days: 17 matches, win rate 24%, net ELO +55.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.