NMVD

Mongolia
On FACEIT since 2025 124 matches tracked 35 matches in 30 days
ELO
1,465
Peak across the last 124 matches: 1,915
Rank SEA ▼ 17,475 places
#23,273
30 days · prev. #5,798 · best #5,798
Last updated:

How does NMVD play?

Rating 1.10 (from 104 matches) K/R 0.78 ADR 85.5 from 124 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 104 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 25% good 1.10 to 1.29 14% normal 0.90 to 1.09 17% weak 0.75 to 0.89 14% very weak below 0.75 22%
Player type
Clicks heads
Higher headshot rate than the level 7 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (77 matches).

Level 7

Compared with 1,088 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 68%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 18%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 81%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 40%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (46%).

Headshot rate 58%+12 pp · Ø 46% better than 96%
AWP share of kills 2%−9 pp · Ø 11% better than 13%
K/D 1.04+0.04 · Ø 1.00 better than 70%
Pistol kills per match 2.6
Knife kills 5 in 124 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.4% of rounds and so well above the average (4.0%).

2K rounds 12.6%−0.5 pp · Ø 13.1% better than 39%
3K rounds 5.4%+1.4 pp · Ø 4.0% better than 95%
MVPs per match 2.4+0.2 · Ø 2.2 better than 75%
4Ks and aces 12x 4K, 4 aces in 77 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 11%
Utility damage per round 3.9−0.2 · Ø 4.1 better than 51%
Enemies flashed per round 0.27+0.01 · Ø 0.26 better than 55%
Deaths per round 75%+2 pp · Ø 73% better than 24%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.77, ADR at 83.9, Win rate at 45%, ELO at 1,618
▼ Got worse
Rating −0.10, Headshots −3 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.81
JunJulAugSepOctNov

Best month: July 2026 with 0.95. Last 3 months: 0.77 (at the start 0.79). Slightly above the average (0.73).

Patterns

From the last 124 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −12 ELO
48 matches · 46% win rate
From match 5 of the day −2 ELO
29 matches · 34% win rate
Between 18:00 and 24:00 −2 ELO, win rate 34%
On Wednesdays ±0 ELO, win rate 38%

NMVD loses the most ELO on Mirage: −12 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.14 · Mirage
  2. Most kills in a match: 33 · Dust 2
  3. Longest win streak: 6 wins in a row · Inferno

Maps in detail

from the last 124 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage48
46% better than 36%
0.76 better than 67%
86.1 better than 81%
1.04 better than 62%
50% of 184 duels right on the average
38% of 21 situations right on the average
Dust 221
52% better than 53%
0.80 better than 85%
86.6 better than 83%
1.13 better than 87%
47% of 64 duels better than 31%
27% of 15 situations better than 21%
Ancient16
56% better than 67%
0.79 better than 83%
81.8 better than 62%
1.15-
59% of 59 duels better than 94%
29% of 7 situations better than 25%
Nuke13
23% -
0.83 -
91.5 -
1.13-
50% of 48 duels -
0% of 10 situations -
Inferno12
33% -
0.81 -
87.9 -
1.15-
52% of 54 duels -
63% of 8 situations -
Cache8
25% -
0.68 -
77.5 -
1.15-
52% of 33 duels -
100% of 1 situations -
Anubis5
60% -
0.77 -
78.0 -
1.07-
37% of 19 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How NMVD plays

Across 124 matches NMVD averages K/R 0.78 and ADR 85.5; the rating across the 104 rated matches is 1.10. Biggest strength: Headshot rate at 58%, better than 96% of level 7 players. Most room to improve: Utility hit rate at 28%, better than only 11% of level 7 players. Averages 16.9 kills per match with 58% headshots. The strongest map is Ancient with a 56% win rate in 16 matches. In 48 of 104 matches the rating was 1.10 or higher (46%), in 38 it was below 0.90. In 77 matches with detailed stats: 12 4Ks and 4 aces. Best month by rating: June 2026 at 1.60. NMVD loses the most ELO on Mirage (−12 ELO, win rate 46%). Things go best in match 1 of the day (+45 ELO, win rate 60%). Match no. 1 of the day goes best: 60% win rate, +45 ELO. Got weaker: Rating −0.10, Headshots −3 pp. Unchanged in recent months: K/R at 0.77, ADR at 83.9, Win rate at 45%, ELO at 1,618. Last 30 days: 35 matches, win rate 34%, net ELO −29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.