NMC7

Brazil
59 matches tracked
Last updated:

How does NMC7 play?

Rating 1.13 (from 8 matches) K/R 0.81 ADR 87.2 from 59 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with at least a normal rating (0.90 and up). 63%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More 1v1 and 1v2 wins than the level 8 average.
AWPerClutcher
better than most on level 8 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (30 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%+1.0 pp better than 64%
Opening duels won 54%+4 pp better than 80%

Clutch

Average
Last one alive
Clutch 1v1 won 44%+6 pp better than 79%
Clutch 1v2 won 25%+3 pp better than 73%
Clutch kills per match 1.70.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 39%−8 pp better than 10%
AWP share of kills 23%+13 pp better than 92%
K/D 1.10+0.10 better than 84%
Pistol kills per match 2.1

Impact

Average
Damage and big rounds
Rounds with 2K 13.4%+0.3 pp better than 57%
Rounds with 3K 3.7%−0.2 pp better than 38%
MVPs per match 2.6+0.4 better than 87%
4Ks and aces 5x 4K, 0 aces in 30 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 32%−3 pp better than 31%
Utility damage per round 3.0−1.2 better than 21%
Enemies flashed per round 0.54+0.26 better than 95%
Rounds with a death 73%+1.0 pp better than 41%

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
Win rate +27 pp, ELO +417
= Stayed the same
Headshots at 39%
▼ Got worse
K/R −0.22, ADR −21.5

Aug to Sep 2026 compared with Jan to Jun 2026.

Kills per round (K/R)

0.77
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: June 2026 with 1.00. Last 3 months: 0.70 (at the start 0.92).

Patterns

From the last 59 matches, each row based on 20+ matches.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.63 · Cache
  2. Longest win streak: 6 wins in a row · Ancient
  3. Most kills in a match: 33 · Ancient

Maps in detail

from the last 59 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage19
37% better than 9%
0.78 better than 77%
84.9 better than 77%
1.28–
48% of 56 duels better than 33%
67% of 9 situations better than 97%
Dust 213
62% –
0.84 –
91.4 –
0.99–
57% of 47 duels –
67% of 3 situations –
Ancient9
33% –
0.77 –
87.2 –
1.34–
32% of 19 duels –
25% of 4 situations –
Inferno6
33% –
0.74 –
81.7 –
0.74–
60% of 10 duels –
-
Anubis4
50% –
0.85 –
88.5 –
0.83–
53% of 17 duels –
50% of 4 situations –
Cache3
67% –
0.90 –
87.4 –
1.63–
47% of 17 duels –
25% of 4 situations –
Overpass3
67% –
1.05 –
104.8 –
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How NMC7 plays

Across 59 matches NMC7 averages K/R 0.81 and ADR 87.2; the rating across the 8 rated matches is 1.13. Biggest strength: Damage per round (ADR) at 87.2. That is better than 89% of players on level 8. Most room to improve: Headshot rate at 39%. That is better than only 10% of players on level 8. On average 18.2 kills per match, 39% of them headshots. The strongest map is Dust 2 with a 62% win rate in 13 matches. In 30 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: September 2026 at 1.13. Improved over the last three months: Win rate +27 pp, ELO +417. Got weaker: K/R −0.22, ADR −21.5. Unchanged in recent months: Headshots at 39%. Last 30 days: 4 matches, win rate 75%, ELO balance +72.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.