NK2K

Finland
366 matches tracked 10 matches in 30 days
Last updated:

How does NK2K play?

Rating 1.06 K/R 0.77 ADR 84.5 from 366 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 366 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 24% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 20%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (328 matches).

2,500-2,749 ELO

Compared with 2,566 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 72%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 72%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 27%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 26%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so clearly below the average (51%).

Headshot rate 48%−3 pp · Ø 51% better than 32%
AWP share of kills 18%+6 pp · Ø 12% better than 80%
K/D 1.06+0.01 · Ø 1.05 better than 52%
Pistol kills per match 3.4
Knife kills 6 in 366 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.2% of rounds and so slightly above the average (13.6%).

2K rounds 14.2%+0.6 pp · Ø 13.6% better than 63%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 55%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 62x 4K, 9 aces in 328 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 19%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 62%
Enemies flashed per round 0.33+0.03 · Ø 0.30 better than 60%
Deaths per round 72%+1 pp · Ø 71% better than 38%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.76, Rating at 1.05, ADR at 82.7, ELO at 2,588
▼ Got worse
Headshots −2 pp, Win rate −4 pp

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.77
JunJulAugSepOctNov

Best month: July 2026 with 0.82. Last 3 months: 0.76 (at the start 0.78). Just above the average (0.75).

Patterns

From the last 366 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −205 ELO
179 matches · 53% win rate
On Ancient −55 ELO
24 matches · 54% win rate
Between 18:00 and 24:00 −57 ELO, win rate 49%
On Thursdays +22 ELO, win rate 47%

NK2K loses the most ELO on Mirage: −205 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Longest win streak: 8 wins in a row · Mirage
  3. Highest rating in a match: 2.63 · Mirage
  4. Most kills in a match: 41 · Dust 2

Maps in detail

from the last 366 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage179
53% better than 53%
0.80 better than 73%
86.4 better than 74%
1.10 better than 67%
54% of 946 duels better than 64%
46% of 89 situations better than 75%
Dust 254
69% better than 95%
0.74 better than 47%
83.4 better than 59%
1.04 better than 47%
49% of 277 duels better than 34%
39% of 33 situations right on the average
Cache32
47% -
0.73 -
82.5 -
1.01-
55% of 140 duels -
42% of 19 situations -
Nuke31
39% better than 6%
0.72 better than 38%
80.8 better than 45%
0.95 better than 27%
48% of 108 duels better than 30%
36% of 14 situations better than 45%
Anubis27
59% better than 68%
0.81 better than 75%
88.6 better than 82%
1.09 better than 61%
52% of 145 duels better than 47%
33% of 12 situations better than 34%
Ancient24
54% better than 53%
0.75 right on the average
81.5 better than 48%
1.04 better than 48%
52% of 128 duels right on the average
44% of 9 situations better than 65%
Inferno14
57% -
0.64 -
74.3 -
0.94-
45% of 65 duels -
20% of 5 situations -
Vertigo5
100% -
0.83 -
84.0 -
1.31-
60% of 25 duels -
67% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How NK2K plays

Across 366 matches NK2K averages K/R 0.77, ADR 84.5 and a rating of 1.06. Most room to improve: Utility hit rate at 30%, better than only 19% of level 10 · 2,500-2,749 ELO players. Averages 16.8 kills per match with 48% headshots. The strongest map is Dust 2 with a 69% win rate in 54 matches. In 165 of 366 matches the rating was 1.10 or higher (45%), in 124 it was below 0.90. In 328 matches with detailed stats: 62 4Ks and 9 aces. Best month by rating: July 2026 at 1.10. NK2K loses the most ELO on Mirage (−205 ELO, win rate 53%). Things go best on Dust 2 (+31 ELO, win rate 69%). Match no. 3 of the day goes best: 63% win rate, −5 ELO. Got weaker: Headshots −2 pp, Win rate −4 pp. Unchanged in recent months: K/R at 0.76, Rating at 1.05, ADR at 82.7, ELO at 2,588. Last 30 days: 10 matches, win rate 30%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.