NITRO_EXE
Name history of NITRO_EXE
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does NITRO_EXE play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (79 matches).
Compared with 1,311 players in this group, each player over up to their last 100 matches.
Opening
Average47% of opening duels won and so clearly below the average (50%).
Clutch
Average1.5 clutch kills per match and so well below the average (1.7).
Weapons and aim
Strength57% headshots and so well above the average (44%).
Impact
StrengthExactly 2 kills in 14.7% of rounds and so clearly above the average (13.1%).
Utility and deaths
Average22% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 5 averageSep to Nov 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: July 2026 with 0.88. Last 3 months: 0.77 (at the start 0.85). Clearly above the average (0.72).
Rating, 1.00 is an average match
Best month: July 2026 with 1.24. Last 3 months: 1.05 (at the start 1.18). Clearly above the average (1.00).
Damage per round (ADR)
Best month: July 2026 with 88.6. Last 3 months: 79.8 (at the start 85.9). Just above the average (79.3).
Share of headshot kills
Best month: August 2026 with 60%. Last 3 months: 59% (at the start 56%). Well above the average (44%).
Matches won (win rate)
Best month: August 2026 with 58%. Last 3 months: 46% (at the start 52%). Well below the average (54%).
Best month: July 2026 with 1,232. Last 3 months: 1,171 (at the start 1,105).
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: August 2026 with 41%.
Patterns
From the last 135 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Highest rating in a match: 2.70 · Mirage
- Most kills in a match: 36 · Mirage
- Longest win streak: 8 wins in a row · Mirage
Maps in detail
from the last 135 matchesCompared with players on the same level who have at least 15 matches on the map.
How NITRO_EXE plays
Across 135 matches NITRO_EXE averages K/R 0.82, ADR 83.4 and a rating of 1.13. Biggest strength: Headshot rate at 57%, better than 97% of level 5 players. Most room to improve: Utility hit rate at 22%, better than only 2% of level 5 players. Averages 17.3 kills per match with 57% headshots. The strongest map is Mirage with a 56% win rate in 48 matches. In 64 of 135 matches the rating was 1.10 or higher (47%), in 46 it was below 0.90. In 79 matches with detailed stats: 21 4Ks and 2 aces. Best month by rating: July 2026 at 1.24. Things go best on Mirage (+31 ELO, win rate 56%). Improved over the last three months: Headshots +3 pp, ELO +66. Got weaker: K/R −0.08, Rating −0.13, ADR −6.1, Win rate −6 pp. Last 30 days: 44 matches, win rate 48%, net ELO −22.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.