NForc3R

Turkey
168 matches tracked 42 matches in 30 days
ELO ▼ 50
1,807
30-day peak: 1,934
Rank NA ▼ 4,659 places
#12,239
30 days · prev. #7,580 · best #7,580
Last updated:

How does NForc3R play?

Rating 0.94 (from 118 matches) K/R 0.70 ADR 78.4 from 168 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 118 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 13% normal 0.90 to 1.09 21% weak 0.75 to 0.89 19% very weak below 0.75 33%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (118 matches).

Level 9

Compared with 1,693 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−2 pp · Ø 51% better than 35%

Clutch

Average
Last one alive

13% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 48%+10 pp · Ø 38% better than 91%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 7%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so just below the average (1.01).

Headshot rate 48%0 pp · Ø 48% right on the average
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 0.98−0.03 · Ø 1.01 better than 37%
Pistol kills per match 2.6
Knife kills 2 in 168 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.8% of rounds and so well below the average (4.0%).

2K rounds 12.6%−0.6 pp · Ø 13.2% better than 31%
3K rounds 2.8%−1.2 pp · Ø 4.0% better than 6%
MVPs per match 2.0−0.3 · Ø 2.3 better than 19%
4Ks and aces 12x 4K, 1 ace in 118 matches

Utility and deaths

Average
Nades, flashes and deaths

5.4 utility damage per round and so well above the average (4.2).

Utility hit rate 38%+3 pp · Ø 35% better than 72%
Utility damage per round 5.4+1.2 · Ø 4.2 better than 80%
Enemies flashed per round 0.25−0.03 · Ø 0.28 better than 46%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +5 pp
= Stayed the same
Headshots at 48%
▼ Got worse
K/R −0.06, ADR −4.2

Sep to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.66
JunJulAugSepOctNov

Best month: June 2026 with 0.75. Last 3 months: 0.69 (at the start 0.75). Slightly below the average (0.73).

Patterns

From the last 168 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −62 ELO
22 matches · 41% win rate
On Mirage −30 ELO
24 matches · 42% win rate
Between 18:00 and 24:00 −11 ELO, win rate 38%

NForc3R loses the most ELO in match 1 of the day: −62 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Most kills in a match: 33 · Mirage
  3. Highest rating in a match: 2.38 · Ancient

Maps in detail

from the last 168 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 258
52% better than 54%
0.70 better than 34%
76.6 better than 28%
0.95 better than 26%
49% of 174 duels better than 41%
53% of 19 situations better than 86%
Ancient33
61% better than 85%
0.76 better than 65%
87.6 better than 82%
1.03 better than 58%
57% of 129 duels better than 81%
39% of 23 situations better than 55%
Mirage24
42% better than 21%
0.70 better than 34%
76.9 better than 33%
0.83 better than 2%
49% of 63 duels better than 40%
63% of 8 situations better than 96%
Anubis22
64% better than 87%
0.63 better than 8%
72.7 better than 12%
0.88 better than 9%
50% of 80 duels better than 45%
63% of 8 situations better than 95%
Inferno20
35% better than 6%
0.70 better than 35%
75.6 better than 25%
0.85-
31% of 36 duels better than 1%
33% of 3 situations better than 41%
Nuke10
50% -
0.71 -
81.0 -
0.99-
26% of 23 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How NForc3R plays

Across 168 matches NForc3R averages K/R 0.70 and ADR 78.4; the rating across the 118 rated matches is 0.94. Biggest strength: Clutch 1v1 won at 48%, better than 91% of level 9 players. Most room to improve: 3K rounds at 2.8%, better than only 6% of level 9 players. Averages 15.4 kills per match with 48% headshots. The strongest map is Anubis with a 64% win rate in 22 matches. In 31 of 118 matches the rating was 1.10 or higher (26%), in 62 it was below 0.90. In 118 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: September 2026 at 0.98. NForc3R loses the most ELO in match 1 of the day (−62 ELO, win rate 41%). Things go best on Dust 2 (+208 ELO, win rate 52%). Match no. 3 of the day goes best: 60% win rate, +23 ELO. Improved over the last three months: Win rate +5 pp. Got weaker: K/R −0.06, ADR −4.2. Unchanged in recent months: Headshots at 48%. Last 30 days: 42 matches, win rate 52%, net ELO +60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.