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NEVERMORE

North Macedonia
On FACEIT since 2015 145 matches tracked
ELO
2,183
Peak across recorded matches: 2,308
Rank OCE ▼ 70 places
#783
North Macedonia #495 in North Macedonia
30 days · prev. #713 · best #702
Last updated:

How does NEVERMORE play?

Rating 1.09 (from 49 matches) K/R 0.72 ADR 77.8 from 145 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 125 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 22% good 1.10 to 1.29 22% normal 0.90 to 1.09 20% weak 0.75 to 0.89 14% very weak below 0.75 21%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (105 matches).

2,001-2,249 ELO

Compared with 2,286 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 16%
Opening duels won 56%+5 pp · Ø 51% better than 85%

Clutch

Average
Last one alive

2.8 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 36%−4 pp · Ø 40% better than 36%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 40%
Clutch kills per match 2.8+1.1 · Ø 1.7 better than 99%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (50%).

Headshot rate 41%−9 pp · Ø 50% better than 10%
AWP share of kills 16%+5 pp · Ø 11% better than 76%
K/D 1.07+0.04 · Ø 1.03 better than 64%
Pistol kills per match 2.5
Knife kills 6 in 145 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 13.7%+0.3 pp · Ø 13.4% better than 55%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 17%
MVPs per match 2.0−0.3 · Ø 2.3 better than 16%
4Ks and aces 16x 4K, 0 aces in 105 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 43%
Utility damage per round 4.7+0.5 · Ø 4.2 better than 66%
Enemies flashed per round 0.45+0.16 · Ø 0.29 better than 87%
Deaths per round 68%−4 pp · Ø 72% better than 89%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
ELO at 2,183
▼ Got worse
K/R −0.05, Rating −0.22, ADR −7.3, Headshots −2 pp, Win rate −3 pp

Sep to Oct 2026 compared with Apr to Aug 2026.

Kills per round (K/R)

0.64
AprMayJunJulAugSepOctNov

Best month: May 2026 with 0.83. Last 3 months: 0.70 (at the start 0.75). Slightly below the average (0.74).

Patterns

From the last 145 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −45 ELO
44 matches · 50% win rate
In match 2 of the day ±0 ELO
34 matches · 41% win rate
Between 0:00 and 6:00 −1 ELO, win rate 48%
On Mondays −27 ELO, win rate 43%

NEVERMORE loses the most ELO on Mirage: −45 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Most kills in a match: 37 · Mirage
  3. Longest win streak: 6 wins in a row · Mirage
  4. Highest rating in a match: 2.12 · Mirage

Maps in detail

from the last 145 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage44
50% better than 44%
0.72 better than 38%
75.8 better than 23%
1.08 better than 65%
58% of 122 duels better than 85%
44% of 32 situations better than 66%
Dust 239
64% better than 89%
0.74 right on the average
79.7 better than 43%
1.07 better than 63%
52% of 121 duels better than 57%
27% of 26 situations better than 20%
Ancient21
43% better than 22%
0.67 better than 17%
70.6 better than 6%
0.91 better than 14%
54% of 57 duels better than 68%
40% of 15 situations better than 57%
Anubis12
50% -
0.70 -
82.0 -
1.06-
61% of 31 duels -
17% of 6 situations -
Inferno11
64% -
0.62 -
75.0 -
0.94-
48% of 33 duels -
50% of 6 situations -
Nuke8
25% -
0.81 -
84.4 -
1.11-
57% of 21 duels -
0% of 6 situations -
Cache7
43% -
0.90 -
93.6 -
1.31-
65% of 23 duels -
55% of 11 situations -

Compared with players on the same level who have at least 15 matches on the map.

How NEVERMORE plays

Across 145 matches NEVERMORE averages K/R 0.72 and ADR 77.8; the rating across the 49 rated matches is 1.09. Biggest strength: Deaths per round at just 68% (lower is better), better than 89% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 41%, better than only 10% of level 10 · 2,001-2,249 ELO players. Averages 16.3 kills per match with 41% headshots. The strongest map is Dust 2 with a 64% win rate in 39 matches. In 56 of 125 matches the rating was 1.10 or higher (45%), in 44 it was below 0.90. In 105 matches with detailed stats: 16 4Ks and 0 aces. Best month by rating: May 2026 at 1.20. NEVERMORE loses the most ELO on Mirage (−45 ELO, win rate 50%). Things go best on Dust 2 (+93 ELO, win rate 64%). Match no. 1 of the day goes best: 62% win rate, +70 ELO. Got weaker: K/R −0.05, Rating −0.22, ADR −7.3, Headshots −2 pp, Win rate −3 pp. Unchanged in recent months: ELO at 2,183.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.