NENJI

Poland
On FACEIT since 2014 45 matches tracked 21 matches in 30 days
ELO ▲ 303
2,112
30-day peak: 2,112
Rank EU
#183,002
Poland #10,236 in Poland
Last updated:

How does NENJI play?

Rating 1.37 K/R 0.96 ADR 102.7 from 45 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.37
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 91%
Rating distribution from 45 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 47% good 1.10 to 1.29 24% normal 0.90 to 1.09 9% weak 0.75 to 0.89 4% very weak below 0.75 4%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (33 matches).

2,001-2,249 ELO

Compared with 2,107 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

67% of opening duels won and so well above the average (51%).

Rounds with first kill 16%+6 pp · Ø 10% better than 97%
Opening duels won 67%+16 pp · Ø 51% better than 99%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 49%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 81%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 72%

Weapons and aim

Average
Where do the kills come from?

1.42 K/D and so well above the average (1.03).

Headshot rate 45%−4 pp · Ø 49% better than 28%
AWP share of kills 23%+12 pp · Ø 11% better than 90%
K/D 1.42+0.39 · Ø 1.03 better than 99%
Pistol kills per match 3.6
Knife kills 2 in 45 matches

Impact

Strength
Damage and big rounds

3.7 MVPs per match and so well above the average (2.3).

2K rounds 16.8%+3.4 pp · Ø 13.4% better than 97%
3K rounds 6.3%+2.2 pp · Ø 4.1% better than 97%
MVPs per match 3.7+1.4 · Ø 2.3 better than 99%
4Ks and aces 12x 4K, 3 aces in 33 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 34%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 41%
Enemies flashed per round 0.15−0.14 · Ø 0.29 better than 15%
Deaths per round 68%−4 pp · Ø 72% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether NENJI is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 22 matches from the last 3 months and 14 before.

Kills per round (K/R)

1.00
AprMayJunJulAugSepOctNov

Patterns

From the last 45 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −37 ELO
27 matches · 70% win rate

NENJI loses the most ELO in match 1 of the day: −37 ELO, 70% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Nuke
  2. Longest win streak: 10 wins in a row · Mirage
  3. Highest rating in a match: 2.69 · Cache
  4. Most kills in a match: 31 · Overpass

Maps in detail

from the last 45 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis9
89% -
0.99 -
103.7 -
1.48-
64% of 39 duels -
50% of 2 situations -
Mirage8
75% -
0.92 -
97.6 -
1.36-
65% of 40 duels -
40% of 5 situations -
Nuke7
86% -
1.12 -
113.8 -
1.62-
64% of 36 duels -
50% of 6 situations -
Ancient6
83% -
0.83 -
88.1 -
1.16-
68% of 22 duels -
75% of 4 situations -
Dust 25
60% -
0.87 -
106.4 -
1.16-
76% of 33 duels -
0% of 3 situations -
Cache4
100% -
1.16 -
125.5 -
1.65-
67% of 21 duels -
0% of 1 situations -
Overpass3
33% -
0.98 -
94.4 -
1.44-
61% of 23 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How NENJI plays

Across 45 matches NENJI averages K/R 0.96, ADR 102.7 and a rating of 1.37. Biggest strength: Rating at 1.37, better than 99% of level 10 · 2,001-2,249 ELO players. Averages 21.4 kills per match with 45% headshots. In 37 of 45 matches the rating was 1.10 or higher (82%), in 4 it was below 0.90. In 33 matches with detailed stats: 12 4Ks and 3 aces. NENJI loses the most ELO in match 1 of the day (−37 ELO, win rate 70%). Last 30 days: 21 matches, win rate 86%, net ELO −1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.