NEKACHA

Tajikistan
On FACEIT since 2024 412 matches tracked 42 matches in 30 days
ELO ▼ 176
2,867
30-day peak: 3,103
Rank EU ▼ 9,727 places
#15,088
Tajikistan #35 in Tajikistan
30 days · prev. #5,361 · best #4,926
Last updated:

How does NEKACHA play?

Rating 1.06 K/R 0.76 ADR 84.2 from 412 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 412 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 18%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,750-2,999 ELO average.
Headshots
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (362 matches).

2,750-2,999 ELO

Compared with 12,220 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so just above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 53%+1 pp · Ø 52% better than 57%

Clutch

Average
Last one alive

23% of 1v2s won and so just above the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 44%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 59%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (51%).

Headshot rate 59%+8 pp · Ø 51% better than 88%
AWP share of kills 11%−1 pp · Ø 12% better than 58%
K/D 1.07+0.02 · Ø 1.05 better than 51%
Pistol kills per match 3.2
Knife kills 16 in 412 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.6% of rounds and so clearly above the average (13.6%).

2K rounds 14.6%+1.0 pp · Ø 13.6% better than 70%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 30%
MVPs per match 2.3−0.1 · Ø 2.4 better than 38%
4Ks and aces 61x 4K, 15 aces in 362 matches

Utility and deaths

Average
Nades, flashes and deaths

0.48 enemies flashed per round and so well above the average (0.31).

Utility hit rate 31%−3 pp · Ø 34% better than 26%
Utility damage per round 4.6+0.5 · Ø 4.1 better than 70%
Enemies flashed per round 0.48+0.17 · Ø 0.31 better than 89%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Rating +0.05, ELO +209
= Stayed the same
K/R at 0.77, ADR at 84.7, Headshots at 60%, Win rate at 51%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.85
JunJulAugSepOctNov

Best month: November 2026 with 0.85. Last 3 months: 0.77 (at the start 0.74). Just above the average (0.75).

Patterns

From the last 412 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −147 ELO
85 matches · 47% win rate
In match 4 of the day −57 ELO
36 matches · 42% win rate
Between 12:00 and 18:00 −234 ELO, win rate 39%
On Thursdays −202 ELO, win rate 37%

NEKACHA loses the most ELO on Mirage: −147 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Highest rating in a match: 2.31 · Dust 2
  3. Longest win streak: 8 wins in a row · Ancient
  4. Most kills in a match: 42 · Dust 2

Maps in detail

from the last 412 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2113
53% better than 47%
0.75 right on the average
81.7 better than 49%
1.07 right on the average
48% of 473 duels better than 26%
35% of 82 situations better than 39%
Mirage85
47% better than 24%
0.73 better than 38%
81.7 better than 49%
1.01 better than 35%
51% of 381 duels better than 43%
43% of 42 situations better than 64%
Ancient82
54% better than 52%
0.81 better than 74%
89.6 better than 82%
1.12 better than 70%
59% of 385 duels better than 84%
39% of 46 situations better than 51%
Anubis58
57% better than 60%
0.77 better than 59%
84.1 better than 64%
1.07 better than 54%
57% of 282 duels better than 76%
54% of 24 situations better than 83%
Nuke46
43% better than 13%
0.74 better than 35%
84.0 better than 55%
1.01 better than 27%
53% of 207 duels right on the average
26% of 23 situations better than 20%
Inferno19
42% better than 8%
0.80 better than 56%
88.8 better than 66%
1.14 better than 56%
54% of 112 duels better than 44%
44% of 9 situations better than 63%
Cache9
22% -
0.75 -
82.6 -
0.96-
53% of 30 duels -
0% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How NEKACHA plays

Across 412 matches NEKACHA averages K/R 0.76, ADR 84.2 and a rating of 1.06. Biggest strength: Headshot rate at 59%, better than 88% of level 10 · 2,750-2,999 ELO players. Averages 16.6 kills per match with 59% headshots. The strongest map is Anubis with a 57% win rate in 58 matches. In 176 of 412 matches the rating was 1.10 or higher (43%), in 136 it was below 0.90. In 362 matches with detailed stats: 61 4Ks and 15 aces. Best month by rating: November 2026 at 1.20. NEKACHA loses the most ELO on Mirage (−147 ELO, win rate 47%). Things go best on Dust 2 (+88 ELO, win rate 53%). Improved over the last three months: Rating +0.05, ELO +209. Unchanged in recent months: K/R at 0.77, ADR at 84.7, Headshots at 60%, Win rate at 51%. Last 30 days: 42 matches, win rate 40%, net ELO −132.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.