NEJESTI

Russia
244 matches tracked 35 matches in 30 days
Last updated:

How does NEJESTI play?

Rating 0.95 (from 187 matches) K/R 0.72 ADR 81.1 from 244 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 187 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 17% good 1.10 to 1.29 12% normal 0.90 to 1.09 26% weak 0.75 to 0.89 20% very weak below 0.75 25%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average.
Entry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (191 matches).

Level 9

Compared with 1,691 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 61%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 24%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 14%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.02).

Headshot rate 46%−3 pp · Ø 49% better than 35%
AWP share of kills 18%+8 pp · Ø 10% better than 83%
K/D 0.97−0.05 · Ø 1.02 better than 33%
Pistol kills per match 2.5
Knife kills 3 in 244 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so slightly above the average (2.3).

2K rounds 12.6%−0.8 pp · Ø 13.4% better than 33%
3K rounds 4.0%0.0 pp · Ø 4.0% right on the average
MVPs per match 2.4+0.1 · Ø 2.3 better than 67%
4Ks and aces 25x 4K, 1 ace in 191 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 3.0−1.2 · Ø 4.2 better than 21%
Enemies flashed per round 0.37+0.09 · Ø 0.28 better than 76%
Deaths per round 74%+2 pp · Ø 72% better than 28%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +11 pp, ELO +165
= Stayed the same
Headshots at 46%
▼ Got worse
K/R −0.11, ADR −7.4

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: July 2026 with 0.82. Last 3 months: 0.71 (at the start 0.82). Just below the average (0.73).

Patterns

From the last 244 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −43 ELO
66 matches · 38% win rate
In match 2 of the day −16 ELO
43 matches · 40% win rate
On Sundays +27 ELO, win rate 33%

NEJESTI loses the most ELO on Mirage: −43 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.73 · Mirage
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Most kills in a match: 41 · Dust 2

Maps in detail

from the last 244 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 286
56% better than 71%
0.75 better than 61%
83.9 better than 72%
0.99 better than 40%
57% of 545 duels better than 85%
36% of 42 situations better than 45%
Mirage66
38% better than 13%
0.69 better than 29%
77.5 better than 37%
0.90 better than 11%
48% of 395 duels better than 34%
26% of 34 situations better than 20%
Ancient29
45% better than 30%
0.72 better than 41%
80.6 better than 48%
0.92 better than 19%
48% of 159 duels better than 34%
46% of 24 situations better than 70%
Anubis25
68% better than 92%
0.77 better than 65%
84.1 better than 68%
1.04 better than 54%
53% of 143 duels better than 63%
53% of 15 situations better than 87%
Inferno15
47% better than 30%
0.74 better than 56%
84.1 better than 69%
0.99-
49% of 96 duels better than 37%
33% of 3 situations better than 37%
Nuke15
40% better than 8%
0.67 better than 17%
79.4 better than 40%
0.88-
52% of 97 duels right on the average
38% of 8 situations better than 47%
Cache7
29% -
0.60 -
69.9 -
0.72-
46% of 50 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How NEJESTI plays

Across 244 matches NEJESTI averages K/R 0.72 and ADR 81.1; the rating across the 187 rated matches is 0.95. Biggest strength: Rounds with first kill at 14%, better than 91% of level 9 players. Most room to improve: Utility hit rate at 30%, better than only 17% of level 9 players. Averages 16.2 kills per match with 46% headshots. The strongest map is Anubis with a 68% win rate in 25 matches. In 55 of 187 matches the rating was 1.10 or higher (29%), in 84 it was below 0.90. In 191 matches with detailed stats: 25 4Ks and 1 ace. Best month by rating: October 2026 at 1.02. NEJESTI loses the most ELO on Mirage (−43 ELO, win rate 38%). Things go best in match 3 of the day (+155 ELO, win rate 61%). Match no. 3 of the day goes best: 61% win rate, +155 ELO. Improved over the last three months: Win rate +11 pp, ELO +165. Got weaker: K/R −0.11, ADR −7.4. Unchanged in recent months: Headshots at 46%. Last 30 days: 35 matches, win rate 46%, net ELO −61.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.