NEGEV2K17

Turkey
On FACEIT since 2017 247 matches tracked 52 matches in 30 days
Last updated:

How does NEGEV2K17 play?

Rating 1.19 (from 211 matches) K/R 0.83 ADR 89.9 from 247 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 211 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 34% good 1.10 to 1.29 20% normal 0.90 to 1.09 20% weak 0.75 to 0.89 10% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More damage per round than the level 9 average.
Multi-killsDamage
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (169 matches).

Level 9

Compared with 1,799 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 55%+4 pp · Ø 51% better than 84%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 33%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 15%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

35% headshots and so well below the average (48%).

Headshot rate 35%−13 pp · Ø 48% better than 3%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.18+0.17 · Ø 1.01 better than 93%
Pistol kills per match 1.6
Zeus kills3 in 247 matches
Knife kills 10 in 247 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.5% of rounds and so well above the average (4.0%).

2K rounds 15.0%+1.9 pp · Ø 13.1% better than 88%
3K rounds 5.5%+1.5 pp · Ø 4.0% better than 94%
MVPs per match 2.7+0.4 · Ø 2.3 better than 90%
4Ks and aces 37x 4K, 13 aces in 169 matches

Utility and deaths

Average
Nades, flashes and deaths

6.0 utility damage per round and so well above the average (4.3).

Utility hit rate 39%+4 pp · Ø 35% better than 77%
Utility damage per round 6.0+1.7 · Ø 4.3 better than 87%
Enemies flashed per round 0.17−0.11 · Ø 0.28 better than 22%
Deaths per round 71%−1 pp · Ø 72% better than 64%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +245
= Stayed the same
K/R at 0.84, Rating at 1.20, ADR at 91.2, Headshots at 36%, Win rate at 53%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.83
JunJulAugSepOctNov

Best month: September 2026 with 0.86. Last 3 months: 0.84 (at the start 0.83). Well above the average (0.73).

Patterns

From the last 247 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −26 ELO
61 matches · 38% win rate
In match 1 of the day +35 ELO
52 matches · 42% win rate
On Fridays −69 ELO, win rate 30%

NEGEV2K17 loses the most ELO on Anubis: −26 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Dust 2
  2. Longest win streak: 8 wins in a row · Anubis
  3. Most kills in a match: 37 · Inferno
  4. Highest rating in a match: 2.42 · Dust 2
  5. Recorded match no. 100 · Dust 2

Maps in detail

from the last 247 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 278
63% better than 88%
0.88 better than 96%
92.7 better than 94%
1.29 better than 98%
66% of 237 duels better than 99%
35% of 51 situations better than 43%
Anubis61
38% better than 13%
0.79 better than 81%
88.9 better than 92%
1.09 better than 77%
52% of 215 duels better than 59%
24% of 38 situations better than 15%
Ancient56
61% better than 82%
0.85 better than 94%
90.9 better than 91%
1.24 better than 97%
54% of 141 duels better than 69%
38% of 55 situations better than 46%
Inferno25
48% better than 33%
0.83 better than 87%
89.4 better than 84%
1.19 better than 87%
53% of 120 duels right on the average
63% of 16 situations better than 95%
Cache16
38% better than 7%
0.80 better than 73%
85.6 better than 68%
1.07 better than 55%
51% of 80 duels better than 44%
38% of 8 situations better than 48%
Mirage4
25% -
0.77 -
86.4 -
0.97-
56% of 9 duels -
0% of 1 situations -
Overpass4
75% -
0.70 -
76.2 -
-
-
-
Nuke3
33% -
0.69 -
71.2 -
0.84-
38% of 13 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How NEGEV2K17 plays

Across 247 matches NEGEV2K17 averages K/R 0.83 and ADR 89.9; the rating across the 211 rated matches is 1.19. Biggest strength: Rating at 1.19, better than 96% of level 9 players. Most room to improve: Headshot rate at 35%, better than only 3% of level 9 players. Averages 18.3 kills per match with 35% headshots. The strongest map is Dust 2 with a 63% win rate in 78 matches. In 123 of 211 matches the rating was 1.10 or higher (58%), in 45 it was below 0.90. In 169 matches with detailed stats: 37 4Ks and 13 aces. Best month by rating: September 2026 at 1.22. NEGEV2K17 loses the most ELO on Anubis (−26 ELO, win rate 38%). Things go best on Ancient (+57 ELO, win rate 61%). Improved over the last three months: ELO +245. Unchanged in recent months: K/R at 0.84, Rating at 1.20, ADR at 91.2, Headshots at 36%, Win rate at 53%. Last 30 days: 52 matches, win rate 58%, net ELO −41.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.