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NE6X

Australia
On FACEIT since 2019 150 matches tracked 53 matches in 30 days
Last updated:

How does NE6X play?

Rating 0.95 K/R 0.67 ADR 73.2 from 150 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 20%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 150 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 11% good 1.10 to 1.29 21% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (106 matches).

Level 9

Compared with 1,991 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 47%−4 pp · Ø 51% better than 20%

Clutch

Average
Last one alive

24% of 1v2s won and so just above the average (22%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 67%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.01).

Headshot rate 46%−3 pp · Ø 49% better than 40%
AWP share of kills 3%−8 pp · Ø 11% better than 17%
K/D 0.95−0.06 · Ø 1.01 better than 24%
Pistol kills per match 2.6
Zeus kills1 in 150 matches
Knife kills 2 in 150 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.1% of rounds and so clearly below the average (13.2%).

2K rounds 12.1%−1.1 pp · Ø 13.2% better than 19%
3K rounds 3.5%−0.5 pp · Ø 4.0% better than 26%
MVPs per match 2.1−0.2 · Ø 2.3 better than 28%
4Ks and aces 10x 4K, 0 aces in 106 matches

Utility and deaths

Average
Nades, flashes and deaths

0.15 enemies flashed per round and so well below the average (0.28).

Utility hit rate 33%−2 pp · Ø 35% better than 34%
Utility damage per round 3.3−1.0 · Ø 4.3 better than 29%
Enemies flashed per round 0.15−0.13 · Ø 0.28 better than 18%
Deaths per round 70%−2 pp · Ø 72% better than 76%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.05, Rating +0.06, ADR +7.1
= Stayed the same
Nothing clear
▼ Got worse
Headshots −4 pp, Win rate −11 pp, ELO −136

Oct to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.72
JunJulAugSepOctNov

Best month: November 2026 with 0.72. Last 3 months: 0.70 (at the start 0.65). Slightly below the average (0.73).

Patterns

From the last 150 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −25 ELO
26 matches · 38% win rate
In match 1 of the day −17 ELO
34 matches · 44% win rate
On Sundays ±0 ELO, win rate 45%

NE6X loses the most ELO on Mirage: −25 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.66 · Dust 2
  2. Recorded match no. 100 · Cache
  3. Most kills in a match: 37 · Ancient
  4. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 150 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 248
60% better than 80%
0.68 better than 24%
73.3 better than 15%
0.98 better than 34%
44% of 178 duels better than 16%
37% of 41 situations better than 45%
Anubis28
39% better than 15%
0.67 better than 18%
72.5 better than 10%
0.93 better than 17%
49% of 92 duels better than 39%
33% of 15 situations better than 40%
Mirage26
38% better than 10%
0.67 better than 19%
75.1 better than 23%
0.94 better than 22%
49% of 67 duels better than 39%
45% of 20 situations better than 70%
Ancient15
40% better than 19%
0.66 better than 13%
74.4 better than 16%
0.91 better than 15%
48% of 66 duels better than 34%
25% of 12 situations better than 18%
Nuke14
64% -
0.69 -
73.4 -
0.96-
56% of 54 duels -
30% of 10 situations -
Cache10
50% -
0.72 -
77.1 -
1.04-
44% of 41 duels -
40% of 5 situations -
Inferno8
50% -
0.53 -
64.3 -
0.78-
31% of 29 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How NE6X plays

Across 150 matches NE6X averages K/R 0.67, ADR 73.2 and a rating of 0.95. Biggest strength: Deaths per round at just 70% (lower is better), better than 76% of level 9 players. Most room to improve: Rounds with first kill at 7%, better than only 8% of level 9 players. Averages 14.9 kills per match with 46% headshots. The strongest map is Nuke with a 64% win rate in 14 matches. In 49 of 150 matches the rating was 1.10 or higher (33%), in 64 it was below 0.90. In 106 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: November 2026 at 1.01. NE6X loses the most ELO on Mirage (−25 ELO, win rate 38%). Things go best on Dust 2 (+48 ELO, win rate 60%). Match no. 4 of the day goes best: 59% win rate. Improved over the last three months: K/R +0.05, Rating +0.06, ADR +7.1. Got weaker: Headshots −4 pp, Win rate −11 pp, ELO −136. Last 30 days: 53 matches, win rate 43%, net ELO −46.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.