NCO-

CL
315 matches tracked 89 matches in 30 days
ELO ▼ 172
2,499
30-day peak: 2,671
Rank SA ▼ 88 places
#1,162 #34 in CL
30 days · before #1,074 · best #1,074
Last updated:

How does NCO- play?

Rating 1.24 (from 107 matches) K/R 0.89 ADR 94.6 from 315 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97% on level 10
1.24
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with at least a normal rating (0.90 and up). 76%
Rating spread from 107 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 34% good 1.10 to 1.29 20% normal 0.90 to 1.09 15% weak 0.75 to 0.89 13% very weak below 0.75 11%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average. More 4Ks and aces per 100 rounds than the level 10 average. More first kills per match than the level 10 average.
AWPerMulti-killsEntry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (278 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 17%+6 pp better than 99%
Opening duels won 63%+12 pp better than 99%

Clutch

Average
Last one alive
Clutch 1v1 won 43%+4 pp better than 75%
Clutch 1v2 won 24%+3 pp better than 68%
Clutch kills per match 2.2+0.6 better than 91%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 45%−6 pp better than 20%
AWP share of kills 41%+30 pp better than 99%
K/D 1.30+0.27 better than 97%
Pistol kills per match 3.7
Knife kills 6 in 315 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 16.7%+3.4 pp better than 97%
Rounds with 3K 5.8%+1.7 pp better than 94%
MVPs per match 3.0+0.7 better than 95%
4Ks and aces 81x 4K, 9 aces in 278 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 32%−3 pp better than 31%
Utility damage per round 3.7−0.4 better than 40%
Enemies flashed per round 0.38+0.08 better than 74%
Rounds with a death 68%−3 pp better than 85%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.06, ADR +4.4, Win rate +11 pp, ELO +230
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.94
MayJunJulAugSepOct

Best month: October 2026 with 0.94. Last 3 months: 0.89 (at the start 0.83).

Patterns

From the last 315 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Inferno −81 ELO
51 matches · 49% wins
On Ancient −26 ELO
53 matches · 45% wins
On Tuesdays −59 ELO, win rate 45%

NCO- loses the most ELO on Inferno: −81 ELO, 49% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.28 · Dust 2
  2. Most kills in a match: 46 · Dust 2
  3. Longest win streak: 14 wins in a row · Nuke

Maps in detail

from the last 315 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2129
65% better than 89%
0.95 better than 98%
101.9 better than 99%
1.34 better than 98%
66% of 804 duels better than 97%
42% of 91 situations better than 61%
Ancient53
45% better than 23%
0.82 better than 81%
84.4 better than 65%
1.14-
54% of 211 duels better than 66%
21% of 34 situations better than 14%
Inferno51
49% better than 29%
0.84 better than 85%
92.1 better than 87%
1.17 better than 86%
61% of 325 duels better than 87%
58% of 24 situations better than 89%
Nuke38
55% better than 47%
0.89 better than 91%
95.2 better than 90%
1.15-
64% of 203 duels better than 92%
48% of 21 situations better than 67%
Cache18
33% -
0.85 -
88.4 -
1.17-
63% of 97 duels -
59% of 17 situations -
Mirage14
29% -
0.88 -
94.1 -
1.14-
55% of 93 duels -
43% of 7 situations -
Anubis9
22% -
0.75 -
80.4 -
1.34-
61% of 41 duels -
33% of 6 situations -
Vertigo3
0% -
0.77 -
88.6 -
-
69% of 16 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How NCO- plays

Across 315 matches NCO- averages K/R 0.89 and ADR 94.6; the rating across the 107 rated matches is 1.24. Biggest strength: Opening duels won at 63%. That is better than 99% of players on level 10. Most room to improve: Headshot rate at 45%. That is better than only 20% of players on level 10. On average 19.2 kills per match, 45% of them headshots. The strongest map is Dust 2 with a 65% win rate in 129 matches. In 65 of 107 matches the rating was 1.10 or higher (61%), in 26 it was below 0.90. In 278 matches with detailed stats: 81 4Ks and 9 aces. Best month by rating: October 2026 at 1.30. NCO- loses the most ELO on Inferno (−81 ELO, win rate 49%). Things go best on Dust 2 (+338 ELO, win rate 65%). Improved over the last three months: K/R +0.06, ADR +4.4, Win rate +11 pp, ELO +230. Got weaker: Headshots −2 pp. Last 30 days: 89 matches, win rate 42%, ELO balance −64.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.