NASK-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (101 matches).
Compared with 10,593 players in this group, each player over up to their last 100 matches.
Opening
Average51% of opening duels won and so right on the average (51%).
Clutch
Average18% of 1v2s won and so slightly below the average (21%).
Weapons and aim
Average1.03 K/D and so just below the average (1.05).
Impact
AverageExactly 3 kills in 3.5% of rounds and so clearly below the average (4.1%).
Utility and deaths
Average39% of nades dealing damage or blinding and so clearly above the average (34%).
Progress
One value per month, dashed line is the level 10 · 2,750-2,999 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.74. Last 3 months: 0.71 (at the start 0.74). Slightly below the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 1.06. Last 3 months: 1.00 (at the start 1.06). Slightly below the average (1.04).
Damage per round (ADR)
Best month: July 2026 with 81.9. Last 3 months: 77.9 (at the start 81.9). Slightly below the average (80.6).
Share of headshot kills
Best month: August 2026 with 54%. Last 3 months: 49% (at the start 53%). Clearly below the average (52%).
Matches won (win rate)
Best month: October 2026 with 67%. Last 3 months: 55% (at the start 50%). Clearly above the average (52%).
Best month: September 2026 with 2,944. Last 3 months: 2,885 (at the start 2,647).
Rounds with first kill
Best month: September 2026 with 12%.
1v1 clutches won
Best month: August 2026 with 57%.
Patterns
From the last 201 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
NASK- loses the most ELO on Ancient: −62 ELO, 42% win rate
Records and milestones
from recorded matches- Most kills in a match: 33 · Mirage
- Highest rating in a match: 2.34 · Inferno
- Longest win streak: 9 wins in a row · Ancient
Maps in detail
from the last 201 matchesCompared with players on the same level who have at least 15 matches on the map.
How NASK- plays
Across 201 matches NASK- averages K/R 0.73, ADR 79.9 and a rating of 1.03. Biggest strength: Utility hit rate at 39%, better than 82% of level 10 · 2,750-2,999 ELO players. Most room to improve: 3K rounds at 3.5%, better than only 18% of level 10 · 2,750-2,999 ELO players. Averages 16.1 kills per match with 51% headshots. The strongest map is Dust 2 with a 58% win rate in 45 matches. In 84 of 201 matches the rating was 1.10 or higher (42%), in 66 it was below 0.90. In 101 matches with detailed stats: 18 4Ks and 1 ace. Best month by rating: July 2026 at 1.06. NASK- loses the most ELO on Ancient (−62 ELO, win rate 42%). Things go best on Inferno (+66 ELO, win rate 55%). Match no. 1 of the day goes best: 60% win rate, −31 ELO. Improved over the last three months: Win rate +5 pp, ELO +238. Got weaker: Rating −0.06, ADR −4.0, Headshots −4 pp. Unchanged in recent months: K/R at 0.71. Last 30 days: 8 matches, win rate 63%, net ELO +30.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.