NAG1B-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (33 matches).
Compared with 1,322 players in this group, each player over up to their last 100 matches.
Opening
Weakness39% of opening duels won and so well below the average (50%).
Clutch
Average67% of 1v1s won and so well above the average (38%).
Weapons and aim
Average0.89 K/D and so clearly below the average (1.00).
Impact
AverageExactly 2 kills in 8.5% of rounds and so well below the average (13.2%).
Utility and deaths
WeaknessDied in 77% of rounds and so well above the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 7 averageSep to Nov 2026 compared with Jun to Aug 2026.
Kills per round (K/R)
Best month: August 2026 with 0.84. Last 3 months: 0.64 (at the start 0.77). Clearly below the average (0.72).
Rating, 1.00 is an average match
Best month: August 2026 with 1.25. Last 3 months: 0.85 (at the start 1.05). Well below the average (1.00).
Damage per round (ADR)
Best month: August 2026 with 90.7. Last 3 months: 69.6 (at the start 82.3). Clearly below the average (79.4).
Share of headshot kills
Best month: November 2026 with 56%. Last 3 months: 53% (at the start 33%). Well above the average (47%).
Matches won (win rate)
Best month: August 2026 with 100%. Last 3 months: 30% (at the start 52%). Well below the average (51%).
Best month: August 2026 with 1,856. Last 3 months: 1,490 (at the start 1,856).
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: November 2026 with 80%.
Patterns
From the last 54 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
NAG1B- loses the most ELO on Mirage: −43 ELO, 43% win rate
Records and milestones
from recorded matches- Most kills in a match: 34 · Mirage
- Highest rating in a match: 1.73 · Mirage
- Longest win streak: 5 wins in a row · Mirage
Maps in detail
from the last 54 matchesCompared with players on the same level who have at least 15 matches on the map.
How NAG1B- plays
Across 54 matches NAG1B- averages K/R 0.69, ADR 74.5 and a rating of 0.93. Biggest strength: Clutch 1v1 won at 67%, better than 99% of level 7 players. Most room to improve: Opening duels won at 39%, better than only 1% of level 7 players. Averages 14.9 kills per match with 45% headshots. The strongest map is Mirage with a 43% win rate in 21 matches. In 15 of 54 matches the rating was 1.10 or higher (28%), in 25 it was below 0.90. In 33 matches with detailed stats: 6 4Ks and 1 ace. Best month by rating: August 2026 at 1.25. NAG1B- loses the most ELO on Mirage (−43 ELO, win rate 43%). Improved over the last three months: Headshots +20 pp. Got weaker: K/R −0.13, Rating −0.20, ADR −12.7, Win rate −22 pp, ELO −366. Last 30 days: 13 matches, win rate 31%, net ELO −128.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.